VFXソフトウェアの世界市場2019-2026

Allied Market Researchが発行した調査報告書(AMR9NV012)
◆英語タイトル:VFX Software Market by Component (Software and Service), Deployment (On-premise and Cloud), and Application (Movies, Advertising, Television, and Gaming): Global Opportunity Analysis and Industry Forecast, 2019-2026
◆商品コード:AMR9NV012
◆発行会社(リサーチ会社):Allied Market Research
◆発行日:2019年9月
◆ページ数:208
◆レポート形式:英語 / PDF
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当調査レポートでは、VFXソフトウェアの世界市場について調査・分析し、市場概要、コンポーネント別(ソフトウェア、サービス)分析、展開別(オンプレミス、クラウド)分析、用途別(映画、広告、テレビ、ゲーム)分析、地域別分析、競争状況、企業動向など含め、以下の構成でお届け致します。
・イントロダクション
・エグゼクティブサマリー
・市場概要
・VFXソフトウェアの世界市場:コンポーネント別(ソフトウェア、サービス)
・VFXソフトウェアの世界市場:展開別(オンプレミス、クラウド)
・VFXソフトウェアの世界市場:用途別(映画、広告、テレビ、ゲーム)
・VFXソフトウェアの世界市場:地域別
・競争状況
・企業動向
【レポートの概要】

VFX software is also known as visual effects software. The demand for visual effects software is expected to increase during the forecast period as the animation and special effects are increasingly becoming popular in films, gaming and other areas. Visual effects enable the shooting of situations which is otherwise impossible or very costly. For instance, the airplane crash scene in movies can be easily shot using visual effects rather than spending huge amount on causing an actual crash.

The factors that impact the growth of the global VFX software market include increase in use of visual effects in movies, and rise in demand for high quality content by consumers. Furthermore, rise in adoption of cloud technology for VFX software fuels the growth of the VFX software market. However, presence of free & open-source VFX software hampers the market growth. On the contrary, integration of advanced technologies such as VR & artificial intelligence with VFX software is anticipated to offer lucrative opportunities for the growth of the VFX software market.

The global VFX software market is segmented by component, deployment, application, and region. According to component, the market is bifurcated into software and service. Based on deployment type, it is divided into on-premise and cloud. As per the application, it is classified into movies, advertising, television, and gaming. Region-wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The report analyzes the profiles of key players operating in the market. These include Adobe, Autodesk Inc., SideFX, Maxon Computer, Sitni Sati, The Foundry Visionmongers Limited, Pixar, Chaos Software, Blackmagic Design Pty. Ltd., and Corel Corporation.

KEY BENEFITS FOR STAKEHOLDERS
• The study presents an in-depth analysis of the market along with the current & future trends to elucidate imminent investment pockets.
• Information about the key drivers, restraints, and opportunities and their impact analysis on the market is provided in this study.
• Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
• The quantitative analysis of the market from 2018 to 2026 is provided to determine the market potential.

KEY MARKET SEGMENTS
BY COMPONENT
• Software
• Service

BY DEPLOYMENT
• On-premise
• Cloud

BY APPLICATION
• Movies
• Advertising
• Television
• Gaming

BY REGION
• North America
o U.S.
o Canada
• Europe
o UK
o Germany
o France
o Rest of Europe
• Asia-Pacific
o China
o India
o Japan
o Rest of Asia-Pacific
• LAMEA
o Latin America
o Middle East
o Africa

KEY MARKET PLAYERS
• Adobe
• Autodesk Inc.
• SideFX
• Maxon Computer
• Sitni Sati
• The Foundry Visionmongers Limited
• Pixar
• Chaos Software
• Blackmagic Design Pty. Ltd.
• Corel Corporation

【レポートの目次】

Chapter 1: Introduction

1.1. Report Description
1.2. Key Benefits For Stakeholders
1.3. Key Market Segments
1.4. Research Methodology

1.4.1. Secondary Research
1.4.2. Primary Research
1.4.3. Analyst Tools & Models

Chapter 2: Executive Summary

2.1. Key Findings

2.1.1. Top Impacting Factors
2.1.2. Top Investment Pockets

2.2. Cxo Perspective

Chapter 3: Market Overview

3.1. Market Definition And Scope
3.2. Key Forces Shaping Vfx Software Market
3.3. Industry Roadmap
3.4. Patent Analysis

3.4.1. By Region, 1994–2019
3.4.2. By Applicant

3.5. Case Studies

3.5.1. Case Study 01
3.5.2. Case Study 02

3.6. Market Dynamics

3.6.1. Drivers

3.6.1.1. Increase In Use of Visual Effects In Movies
3.6.1.2. Rise In Demand For High Quality Content By Consumers
3.6.1.3. Adoption of Cloud For Vfx

3.6.2. Restraint

3.6.2.1. Presence of Free & Open-Source Vfx Software

3.6.3. Opportunities

3.6.3.1. Integration of Virtual Reality (Vr) Technology For Visual Effects
3.6.3.2. Use of Artificial Intelligence In Vfx Software

Chapter 4: Vfx Software Market, By Component

4.1. Overview
4.2. Software

4.2.1. Key Market Trends, Growth Factors, And Opportunities
4.2.2. Market Size And Forecast, By Region
4.2.3. Market Analysis, By Country

4.3. Service

4.3.1. Key Market Trends, Growth Factors, And Opportunities
4.3.2. Market Size And Forecast, By Region
4.3.3. Market Analysis, By Country

Chapter 5: Vfx Software Market, By Deployment

5.1. Overview
5.2. On-Premise

5.2.1. Key Market Trends, Growth Factors, And Opportunities
5.2.2. Market Size And Forecast, By Region
5.2.3. Market Analysis, By Country

5.3. Cloud

5.3.1. Key Market Trends, Growth Factors, And Opportunities
5.3.2. Market Size And Forecast, By Region
5.3.3. Market Analysis, By Country

Chapter 6: Vfx Software Market, By Application

6.1. Overview
6.2. Movies

6.2.1. Key Market Trends, Growth Factors, And Opportunities
6.2.2. Market Size And Forecast, By Region
6.2.3. Market Analysis, By Country

6.3. Advertising

6.3.1. Key Market Trends, Growth Factors, And Opportunities
6.3.2. Market Size And Forecast, By Region
6.3.3. Market Analysis, By Country

6.4. Television

6.4.1. Key Market Trends, Growth Factors, And Opportunities
6.4.2. Market Size And Forecast, By Region
6.4.3. Market Analysis, By Country

6.5. Gaming

6.5.1. Key Market Trends, Growth Factors, And Opportunities
6.5.2. Market Size And Forecast, By Region
6.5.3. Market Analysis, By Country

Chapter 7: Vfx Software Market, By Region

7.1. Overview
7.2. North America

7.2.1. Key Market Trends, Growth Factors, And Opportunities
7.2.2. Market Size And Forecast, By Component
7.2.3. Market Size And Forecast, By Deployment
7.2.4. Market Size And Forecast, By Application
7.2.5. Market Analysis, By Country

7.2.5.1. U.S.

7.2.5.1.1. Market Size And Forecast, By Component
7.2.5.1.2. Market Size And Forecast, By Deployment
7.2.5.1.3. Market Size And Forecast, By Application

7.2.5.2. Canada

7.2.5.2.1. Market Size And Forecast, By Component
7.2.5.2.2. Market Size And Forecast, By Deployment
7.2.5.2.3. Market Size And Forecast, By Application

7.3. Europe

7.3.1. Key Market Trends, Growth Factors, And Opportunities
7.3.2. Market Size And Forecast, By Component
7.3.3. Market Size And Forecast, By Deployment
7.3.4. Market Size And Forecast, By Application
7.3.5. Market Analysis, By Country

7.3.5.1. Germany

7.3.5.1.1. Market Size And Forecast, By Component
7.3.5.1.2. Market Size And Forecast, By Deployment
7.3.5.1.3. Market Size And Forecast, By Application

7.3.5.2. France

7.3.5.2.1. Market Size And Forecast, By Component
7.3.5.2.2. Market Size And Forecast, By Deployment
7.3.5.2.3. Market Size And Forecast, By Application

7.3.5.3. Uk

7.3.5.3.1. Market Size And Forecast, By Component
7.3.5.3.2. Market Size And Forecast, By Deployment
7.3.5.3.3. Market Size And Forecast, By Application

7.3.5.4. Rest of Europe

7.3.5.4.1. Market Size And Forecast, By Component
7.3.5.4.2. Market Size And Forecast, By Deployment
7.3.5.4.3. Market Size And Forecast, By Application

7.4. Asia-Pacific

7.4.1. Key Market Trends, Growth Factors, And Opportunities
7.4.2. Market Size And Forecast, By Component
7.4.3. Market Size And Forecast, By Deployment
7.4.4. Market Size And Forecast, By Application
7.4.5. Market Analysis, By Country

7.4.5.1. Japan

7.4.5.1.1. Market Size And Forecast, By Component
7.4.5.1.2. Market Size And Forecast, By Deployment
7.4.5.1.3. Market Size And Forecast, By Application

7.4.5.2. China

7.4.5.2.1. Market Size And Forecast, By Component
7.4.5.2.2. Market Size And Forecast, By Deployment
7.4.5.2.3. Market Size And Forecast, By Application

7.4.5.3. India

7.4.5.3.1. Market Size And Forecast, By Component
7.4.5.3.2. Market Size And Forecast, By Deployment
7.4.5.3.3. Market Size And Forecast, By Application

7.4.5.4. Rest of Asia-Pacific

7.4.5.4.1. Market Size And Forecast, By Component
7.4.5.4.2. Market Size And Forecast, By Deployment
7.4.5.4.3. Market Size And Forecast, By Application

7.5. Lamea

7.5.1. Key Market Trends, Growth Factors, And Opportunities
7.5.2. Market Size And Forecast, By Component
7.5.3. Market Size And Forecast, By Deployment
7.5.4. Market Size And Forecast, By Application
7.5.5. Market Analysis, By Country

7.5.5.1. Latin America

7.5.5.1.1. Market Size And Forecast, By Component
7.5.5.1.2. Market Size And Forecast, By Deployment
7.5.5.1.3. Market Size And Forecast, By Application

7.5.5.2. Middle East

7.5.5.2.1. Market Size And Forecast, By Component
7.5.5.2.2. Market Size And Forecast, By Deployment
7.5.5.2.3. Market Size And Forecast, By Application

7.5.5.3. Africa

7.5.5.3.1. Market Size And Forecast, By Component
7.5.5.3.2. Market Size And Forecast, By Deployment
7.5.5.3.3. Market Size And Forecast, By Application

Chapter 8: Competitive Landscape

8.1. Introduction
8.2. Top Winning Strategies
8.3. Competitive Dashboard
8.4. Competitive Heatmap
8.5. Key Developments

8.5.1. New Product Launches
8.5.2. Partnership
8.5.3. Collaboration
8.5.4. Acquisition
8.5.5. Agreement
8.5.6. Product Development

Chapter 9: Company Profile

9.1. Adobe Inc.

9.1.1. Company Overview
9.1.2. Key Executives
9.1.3. Company Snapshot
9.1.4. Operating Business Segments
9.1.5. Product Portfolio
9.1.6. R&D Expenditure
9.1.7. Business Performance
9.1.8. Key Strategic Moves And Developments

9.2. Autodesk Inc.

9.2.1. Company Overview
9.2.2. Key Executives
9.2.3. Company Snapshot
9.2.4. Product Portfolio
9.2.5. R&D Expenditure
9.2.6. Business Performance
9.2.7. Key Strategic Moves And Developments

9.3. Blackmagic Design Pty Ltd

9.3.1. Company Overview
9.3.2. Key Executives
9.3.3. Company Snapshot
9.3.4. Product Portfolio
9.3.5. Key Strategic Moves And Developments

9.4. Chaos Software

9.4.1. Company Overview
9.4.2. Key Executives
9.4.3. Company Snapshot
9.4.4. Product Portfolio
9.4.5. Key Strategic Moves And Developments

9.5. Corel Corporation

9.5.1. Company Overview
9.5.2. Key Executives
9.5.3. Company Snapshot
9.5.4. Product Portfolio
9.5.5. Key Strategic Moves And Developments

9.6. Foundry

9.6.1. Company Overview
9.6.2. Key Executives
9.6.3. Company Snapshot
9.6.4. Product Portfolio
9.6.5. Key Strategic Moves And Developments

9.7. Maxon Computer

9.7.1. Company Overview
9.7.2. Key Executives
9.7.3. Company Snapshot
9.7.4. Product Portfolio
9.7.5. Key Strategic Moves And Developments

9.8. Pixar

9.8.1. Company Overview
9.8.2. Key Executives
9.8.3. Company Snapshot
9.8.4. Operating Business Segments
9.8.5. Product Portfolio
9.8.6. Business Performance

9.9. Sidefx

9.9.1. Company Overview
9.9.2. Key Executives
9.9.3. Company Snapshot
9.9.4. Product Portfolio
9.9.5. Key Strategic Moves And Developments

9.10. Sitni Sati

9.10.1. Company Overview
9.10.2. Key Executives
9.10.3. Company Snapshot
9.10.4. Product Portfolio
9.10.5. Key Strategic Moves And Developments

List of Tables

Table 01. Global Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 02. Vfx Software Market Revenue, By Region, 2018–2026 ($Million)
Table 03. Vfx Software Market Revenue For Service, By Region, 2018–2026 ($Million)
Table 04. Global Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 05. On-Premise Vfx Software Market Revenue, By Region, 2018–2026 ($Million)
Table 06. Vfx Software Market Revenue For Cloud, By Region, 2018–2026 ($Million)
Table 07. Global Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 08. Vfx Software Market Revenue For Movies, By Region, 2018–2026 ($Million)
Table 09. Vfx Software Market Revenue For Advertising, By Region, 2018–2026 ($Million)
Table 10. Vfx Software Market Revenue For Television, By Region, 2018–2026 ($Million)
Table 11. Vfx Software Market Revenue For Gaming, By Region, 2018–2026 ($Million)
Table 12. North America Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 13. North America Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 14. North America Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 15. North America Vfx Software Market Revenue, By Country, 2018–2026 ($Million)
Table 16. U.S. Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 17. U.S. Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 18. U.S. Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 19. Canada Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 20. Canada Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 21. Canada Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 22. Europe Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 23. Europe Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 24. Europe Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 25. Europe Vfx Software Market Revenue, By Country, 2018–2026 ($Million)
Table 26. Germany Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 27. Germany Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 28. Germany Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 29. France Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 30. France Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 31. France Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 32. Uk Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 33. Uk Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 34. Uk Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 35. Rest of Europe Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 36. Rest of Europe Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 37. Rest of Europe Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 38. Asia-Pacific Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 39. Asia-Pacific Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 40. Asia-Pacific Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 41. Asia-Pacific Vfx Software Market Revenue, By Country, 2018–2026 ($Million)
Table 42. Japan Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 43. Japan Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 44. Japan Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 45. China Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 46. China Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 47. China Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 48. India Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 49. India Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 50. India Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 51. Rest of Asia-Pacific Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 52. Rest of Asia-Pacific Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 53. Rest of Asia-Pacific Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 54. Lamea Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 55. Lamea Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 56. Lamea Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 57. Lamea Vfx Software Market Revenue, By Country, 2018–2026 ($Million)
Table 58. Latin America Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 59. Latin America Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 60. Latin America Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 61. Middle East Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 62. Middle East Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 63. Middle East Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 64. Africa Vfx Software Market Revenue, By Component, 2018–2026 ($Million)
Table 65. Africa Vfx Software Market Revenue, By Deployment, 2018–2026 ($Million)
Table 66. Africa Vfx Software Market Revenue, By Application, 2018–2026 ($Million)
Table 67. Key New Product Launches (2016-2019)
Table 68. Partnership (2016-2019)
Table 69. Collaboration (2016-2019)
Table 70. Acquisition (2016-2019)
Table 71. Agreement (2016-2019)
Table 72. Productdevelopment (2016-2019)
Table 73. Adobe Inc.: Key Executives
Table 74. Adobe Inc.: Company Snapshot
Table 75. Adobe Inc.: Operating Segments
Table 76. Adobe Inc.: Product Portfolio
Table 77. Autodesk Inc.: Key Executives
Table 78. Autodesk Inc.: Company Snapshot
Table 79. Autodesk Inc.: Product Portfolio
Table 80. Blackmagic Design Pty Ltd: Key Executives
Table 81. Blackmagic Design Pty Ltd: Company Snapshot
Table 82. Blackmagic Design Pty Ltd: Product Portfolio
Table 83. Chaos Software: Key Executives
Table 84. Chaos Software: Company Snapshot
Table 85. Chaos Software: Product Portfolio
Table 86. Corel Corporation: Key Executives
Table 87. Corel Corporation: Company Snapshot
Table 88. Corel Corporation: Product Portfolio
Table 89. Foundry: Key Executives
Table 90. Foundry: Company Snapshot
Table 91. Foundry: Product Portfolio
Table 92. Maxon Computer: Key Executives
Table 93. Maxon Computer: Company Snapshot
Table 94. Maxon Computer: Product Portfolio
Table 95. Pixar: Key Executives
Table 96. Pixar: Company Snapshot
Table 97. Pixar: Operating Segments
Table 98. Pixar: Product Portfolio
Table 99. Sidefx: Key Executives
Table 100. Sidefx: Company Snapshot
Table 101. Sidefx: Product Portfolio
Table 102. Sitni Sati: Key Executives
Table 103. Sitni Sati: Company Snapshot
Table 104. Sitni Sati: Product Portfolio

【レポートのキーワード】

VFXソフトウェア、ソフトウェア、サービス、オンプレミス、クラウド、映画、広告、テレビ、ゲーム

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