玩具のヨーロッパ市場2022-2026

Technavioが発行した調査報告書(IRTNTR40573-22)
◆英語タイトル:Toys Market in Europe 2022-2026
◆商品コード:IRTNTR40573-22
◆発行会社(リサーチ会社):Technavio
◆発行日:2022年3月17日
◆ページ数:約120
◆レポート形式:英語 / PDF
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:ヨーロッパ
◆産業分野:消費財
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テクナビオ社は、ヨーロッパの玩具市場規模が2022年から2026年まで年平均4.77%成長し、87.5億ドルに達すると予測しています。本調査レポートは、玩具のヨーロッパ市場を調査対象とし、エグゼクティブサマリー、市場状況、市場規模、ファイブフォース分析、製品別分析、流通チャネル別分析、顧客状況、地域別状況、推進要因・課題・動向、企業状況、企業分析などの項目をまとめております。
❖ レポートの概要 ❖

Toys Market in Europe 2022-2026
Technavio has been monitoring the toys market in Europe and it is poised to grow by $ 8.75 bn during 2022-2026 progressing at a CAGR of 4.77% during the forecast period. Our report on the toys market in Europe provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment. The market is driven by expanding product portfolio influencing product premiumization and the emergence of eco-friendly toys.

The toys market in Europe analysis includes product and distribution channel segments and geographic landscape.
Technavio’s toys market in Europe is segmented as below:

By Product
• Activity toys and accessories
• Soft toys and accessories
• Outdoor and vehicle toys
• Games and puzzles
• Others

By Distribution Channel
• Specialty stores
• E-retailers
• Hypermarkets
• Department stores

By Geographical Landscape
• UK
• France
• Germany
• Italy
• Rest of Europe

This study identifies the presence of toy gifting cultureas one of the prime reasons driving the toys market growth in Europe during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on toys market in Europe covers the following areas:
• Toys market sizing
• Toys market forecast
• Toys market industry analysis

Technavio’s robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading toys market vendors in Europe that include Atlas Games, Clementoni Spa, Franckh Kosmos Verlags GmbH and Co. KG, Hasbro Inc., LEGO System AS, Mattel Inc., Ravensburger AG, The Goliath Games LLC, TOMY Co. Ltd., and VTech Holdings Ltd. Also, the toys market in Europe analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit – https://www.technavio.com/report/toys-market-size-analysis-in-europe-industry

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

❖ レポートの目次 ❖

• 1. Executive Summary
o 1.1 Market Overview
o Exhibit 01: Key Finding 1
o Exhibit 02: Key Finding 2
o Exhibit 03: Key Finding 3
o Exhibit 04: Key Finding 5
o Exhibit 05: Key Finding 6
o Exhibit 06: Key Finding 7
o Exhibit 07: Key Finding 8
• 2. Market Landscape
o 2.1 Market ecosystem
o Exhibit 08: Parent market
o Exhibit 09: Market Characteristics
o 2.2 Value chain analysis
o Exhibit 10: Value chain analysis: Leisure Products
o 2.2.1 Inputs
o 2.2.2 Inbound logistics
o 2.2.3 Operations
o 2.2.3.1 Design
o 2.2.3.2 Fabrication
o 2.2.3.3 Manufacturing/assembly
o 2.2.3.4 Testing and packaging
o 2.2.4 Outbound logistics
o 2.2.5 Marketing and sales
o 2.2.6 Service
o 2.2.7 Support activities
• 3. Market Sizing
o 3.1 Market definition
o Exhibit 11: Offerings of vendors included in the market definition
o 3.2 Market segment analysis
o Exhibit 12: Market segments
o 3.3 Market size 2021
o 3.4 Market outlook: Forecast for 2021 – 2026
o 3.4.1 Estimating growth rates for emerging and high-growth markets
o 3.4.2 Estimating growth rates for mature markets
o Exhibit 13: Global – Market size and forecast 2021 – 2026 ($ million)
o Exhibit 14: Global market: Year-over-year growth 2021 – 2026 (%)
• 4. Five Forces Analysis
o 4.1 Five Forces Summary
o Exhibit 15: Five forces analysis 2021 & 2026
o 4.2 Bargaining power of buyers
o Exhibit 16: Bargaining power of buyers
o 4.3 Bargaining power of suppliers
o Exhibit 17: Bargaining power of suppliers
o 4.4 Threat of new entrants
o Exhibit 18: Threat of new entrants
o 4.5 Threat of substitutes
o Exhibit 19: Threat of substitutes
o 4.6 Threat of rivalry
o Exhibit 20: Threat of rivalry
o 4.7 Market condition
o Exhibit 21: Market condition – Five forces 2021
• 5. Market Segmentation by Product
o 5.1 Market segments
o The segments covered in this chapter are:
o o Activity toys and accessories
o o Soft toys and accessories
o o Outdoor and vehicle toys
o o Games and puzzles
o o Others
o Exhibit 22: Product – Market share 2021-2026 (%)
o 5.2 Comparison by Product
o Exhibit 23: Comparison by Product
o 5.3 Activity toys and accessories – Market size and forecast 2021-2026
o Exhibit 24: Activity toys and accessories – Market size and forecast 2021-2026 ($ million)
o Exhibit 25: Activity toys and accessories – Year-over-year growth 2021-2026 (%)
o 5.4 Soft toys and accessories – Market size and forecast 2021-2026
o Exhibit 26: Soft toys and accessories – Market size and forecast 2021-2026 ($ million)
o Exhibit 27: Soft toys and accessories – Year-over-year growth 2021-2026 (%)
o 5.5 Outdoor and vehicle toys – Market size and forecast 2021-2026
o Exhibit 28: Outdoor and vehicle toys – Market size and forecast 2021-2026 ($ million)
o Exhibit 29: Outdoor and vehicle toys – Year-over-year growth 2021-2026 (%)
o 5.6 Games and puzzles – Market size and forecast 2021-2026
o Exhibit 30: Games and puzzles – Market size and forecast 2021-2026 ($ million)
o Exhibit 31: Games and puzzles – Year-over-year growth 2021-2026 (%)
o 5.7 Others – Market size and forecast 2021-2026
o Exhibit 32: Others – Market size and forecast 2021-2026 ($ million)
o Exhibit 33: Others – Year-over-year growth 2021-2026 (%)
o 5.8 Market opportunity by Product
o Exhibit 34: Market opportunity by Product
• 6. Market Segmentation by Distribution channel
o 6.1 Market segments
o The segments covered in this chapter are:
o o Specialty stores
o o E-retailers
o o Hypermarkets
o o Department stores
o Exhibit 35: Distribution channel – Market share 2021-2026 (%)
o 6.2 Comparison by Distribution channel
o Exhibit 36: Comparison by Distribution channel
o 6.3 Specialty stores – Market size and forecast 2021-2026
o Exhibit 37: Specialty stores – Market size and forecast 2021-2026 ($ million)
o Exhibit 38: Specialty stores – Year-over-year growth 2021-2026 (%)
o 6.4 E-retailers – Market size and forecast 2021-2026
o Exhibit 39: E-retailers – Market size and forecast 2021-2026 ($ million)
o Exhibit 40: E-retailers – Year-over-year growth 2021-2026 (%)
o 6.5 Hypermarkets – Market size and forecast 2021-2026
o Exhibit 41: Hypermarkets – Market size and forecast 2021-2026 ($ million)
o Exhibit 42: Hypermarkets – Year-over-year growth 2021-2026 (%)
o 6.6 Department stores – Market size and forecast 2021-2026
o Exhibit 43: Department stores – Market size and forecast 2021-2026 ($ million)
o Exhibit 44: Department stores – Year-over-year growth 2021-2026 (%)
o 6.7 Market opportunity by Distribution channel
o Exhibit 45: Market opportunity by Distribution channel
• 7. Customer landscape
o 7.1 Overview
o Exhibit 46: Customer landscape
• 8. Geographic Landscape
o 8.1 Geographic segmentation
o The regions covered in the report are:
o o UK
o o France
o o Germany
o o Italy
o o Rest of Europe
o Exhibit 47: Market share By Geographical Landscape 2021-2026 (%)
o 8.2 Geographic comparison
o Exhibit 48: Geographic comparison
o 8.3 UK – Market size and forecast 2021-2026
o Exhibit 49: UK – Market size and forecast 2021-2026 ($ million)
o Exhibit 50: UK – Year-over-year growth 2021-2026 (%)
o 8.4 France – Market size and forecast 2021-2026
o Exhibit 51: France – Market size and forecast 2021-2026 ($ million)
o Exhibit 52: France – Year-over-year growth 2021-2026 (%)
o 8.5 Germany – Market size and forecast 2021-2026
o Exhibit 53: Germany – Market size and forecast 2021-2026 ($ million)
o Exhibit 54: Germany – Year-over-year growth 2021-2026 (%)
o 8.6 Italy – Market size and forecast 2021-2026
o Exhibit 55: Italy – Market size and forecast 2021-2026 ($ million)
o Exhibit 56: Italy – Year-over-year growth 2021-2026 (%)
o 8.7 Rest of Europe – Market size and forecast 2021-2026
o Exhibit 57: Rest of Europe – Market size and forecast 2021-2026 ($ million)
o Exhibit 58: Rest of Europe – Year-over-year growth 2021-2026 (%)
o 8.8 Market opportunity By Geographical Landscape
o Exhibit 59: Market opportunity By Geographical Landscape ($ million)
• 9. Drivers, Challenges, and Trends
o 9.1 Market drivers
o 9.1.1 Expanding product portfolio influencing product premiumization
o 9.1.2 Emergence of eco-friendly toys
o 9.1.3 Presence of toy gifting culture
o 9.2 Market challenges
o 9.2.1 Availability of counterfeit products
o 9.2.2 Growing popularity of digital games and e-games
o 9.2.3 Presence of stringent government regulations
o Exhibit 60: Impact of drivers and challenges
o 9.3 Market trends
o 9.3.1 Increasing number of strategic alliances
o 9.3.2 Rising popularity of construction toys
o 9.3.3 Increasing marketing initiatives
• 10. Vendor Landscape
o 10.1 Overview
o Exhibit 61: Vendor landscape
o 10.2 Landscape disruption
o Exhibit 62: Landscape disruption
o Exhibit 63: Industry risks
o 10.3 Competitive Scenario
• 11. Vendor Analysis
o 11.1 Vendors covered
o Exhibit 64: Vendors covered
o 11.2 Market positioning of vendors
o Exhibit 65: Market positioning of vendors
o 11.3 4M Industrial Development Ltd.
o Exhibit 66: 4M Industrial Development Ltd. – Overview
o Exhibit 67: 4M Industrial Development Ltd. – Product and service
o Exhibit 68: 4M Industrial Development Ltd. – Key offerings
o 11.4 Atlas Games
o Exhibit 69: Atlas Games – Overview
o Exhibit 70: Atlas Games – Product and service
o Exhibit 71: Atlas Games – Key offerings
o 11.5 Clementoni Spa
o Exhibit 72: Clementoni Spa – Overview
o Exhibit 73: Clementoni Spa – Product and service
o Exhibit 74: Clementoni Spa – Key offerings
o 11.6 Elenco Electronics Inc.
o Exhibit 75: Elenco Electronics Inc. – Overview
o Exhibit 76: Elenco Electronics Inc. – Product and service
o Exhibit 77: Elenco Electronics Inc. – Key offerings
o 11.7 Hamleys of London Ltd.
o Exhibit 78: Hamleys of London Ltd. – Overview
o Exhibit 79: Hamleys of London Ltd. – Product and service
o Exhibit 80: Hamleys of London Ltd. – Key offerings
o 11.8 Hasbro Inc.
o Exhibit 81: Hasbro Inc. – Overview
o Exhibit 82: Hasbro Inc. – Business segments
o Exhibit 83: Hasbro Inc. – Key offerings
o Exhibit 84: Hasbro Inc. – Segment focus
o 11.9 Mattel Inc.
o Exhibit 85: Mattel Inc. – Overview
o Exhibit 86: Mattel Inc. – Business segments
o Exhibit 87: Mattel Inc. – Key offerings
o Exhibit 88: Mattel Inc. – Segment focus
o 11.10 Thames and Kosmos LLC
o Exhibit 89: Thames and Kosmos LLC – Overview
o Exhibit 90: Thames and Kosmos LLC – Product and service
o Exhibit 91: Thames and Kosmos LLC – Key offerings
o 11.11 TOMY Co. Ltd.
o Exhibit 92: TOMY Co. Ltd. – Overview
o Exhibit 93: TOMY Co. Ltd. – Business segments
o Exhibit 94: TOMY Co. Ltd. – Key offerings
o Exhibit 95: TOMY Co. Ltd. – Segment focus
o 11.12 VTech Holdings Ltd.
o Exhibit 96: VTech Holdings Ltd. – Overview
o Exhibit 97: VTech Holdings Ltd. – Business segments
o Exhibit 98: VTech Holdings Ltd. – Key offerings
o Exhibit 99: VTech Holdings Ltd. – Segment focus
• 12. Appendix
o 12.1 Scope of the report
o 12.1.1 Market definition
o 12.1.2 Objective
o 12.1.3 Notes and caveats
o 12.2 Currency conversion rates for US$
o Exhibit 100: Currency conversion rates for US$
o 12.3 Research Methodology
o Exhibit 101: Research Methodology
o Exhibit 102: Validation techniques employed for market sizing
o Exhibit 103: Information sources
o 12.4 List of abbreviations
o Exhibit 104: List of abbreviations

Exhibits
Exhibits1: Key Finding 1
Exhibits2: Key Finding 2
Exhibits3: Key Finding 3
Exhibits4: Key Finding 5
Exhibits5: Key Finding 6
Exhibits6: Key Finding 7
Exhibits7: Key Finding 8
Exhibits8: Parent market
Exhibits9: Market characteristics
Exhibits10: Offerings of vendors included in the market definition
Exhibits11: Market segments
Exhibits12: Global – Market size and forecast 2020 – 2025 ($ billion)
Exhibits13: Global market: Year-over-year growth 2020 – 2025 (%)
Exhibits14: Five forces analysis 2020 & 2025
Exhibits15: Bargaining power of buyers
Exhibits16: Bargaining power of suppliers
Exhibits17: Threat of new entrants
Exhibits18: Threat of substitutes
Exhibits19: Threat of rivalry
Exhibits20: Market condition – Five forces 2020
Exhibits21: Product – Market share 2020-2025 (%)
Exhibits22: Comparison by Product
Exhibits23: Activity toys and accessories – Market size and forecast 2020-2025 ($ billion)
Exhibits24: Activity toys and accessories – Year-over-year growth 2020-2025 (%)
Exhibits25: Soft toys and accessories – Market size and forecast 2020-2025 ($ billion)
Exhibits26: Soft toys and accessories – Year-over-year growth 2020-2025 (%)
Exhibits27: Outdoor and vehicle toys – Market size and forecast 2020-2025 ($ billion)
Exhibits28: Outdoor and vehicle toys – Year-over-year growth 2020-2025 (%)
Exhibits29: Games and puzzles – Market size and forecast 2020-2025 ($ billion)
Exhibits30: Games and puzzles – Year-over-year growth 2020-2025 (%)
Exhibits31: Others – Market size and forecast 2020-2025 ($ billion)
Exhibits32: Others – Year-over-year growth 2020-2025 (%)
Exhibits33: Market opportunity by Product
Exhibits34: Distribution channel – Market share 2020-2025 (%)
Exhibits35: Comparison by Distribution channel
Exhibits36: Specialty stores – Market size and forecast 2020-2025 ($ billion)
Exhibits37: Specialty stores – Year-over-year growth 2020-2025 (%)
Exhibits38: E-retailers – Market size and forecast 2020-2025 ($ billion)
Exhibits39: E-retailers – Year-over-year growth 2020-2025 (%)
Exhibits40: Hypermarkets – Market size and forecast 2020-2025 ($ billion)
Exhibits41: Hypermarkets – Year-over-year growth 2020-2025 (%)
Exhibits42: Department stores – Market size and forecast 2020-2025 ($ billion)
Exhibits43: Department stores – Year-over-year growth 2020-2025 (%)
Exhibits44: Market opportunity by Distribution channel
Exhibits45: Customer landscape
Exhibits46: Market share By Geographical Landscape 2020-2025 (%)
Exhibits47: Geographic comparison
Exhibits48: UK – Market size and forecast 2020-2025 ($ billion)
Exhibits49: UK – Year-over-year growth 2020-2025 (%)
Exhibits50: France – Market size and forecast 2020-2025 ($ billion)
Exhibits51: France – Year-over-year growth 2020-2025 (%)
Exhibits52: Germany – Market size and forecast 2020-2025 ($ billion)
Exhibits53: Germany – Year-over-year growth 2020-2025 (%)
Exhibits54: Italy – Market size and forecast 2020-2025 ($ billion)
Exhibits55: Italy – Year-over-year growth 2020-2025 (%)
Exhibits56: Rest of Europe – Market size and forecast 2020-2025 ($ billion)
Exhibits57: Rest of Europe – Year-over-year growth 2020-2025 (%)
Exhibits58: Key leading countries
Exhibits59: Market opportunity By Geographical Landscape ($ billion)
Exhibits60: Impact of drivers and challenges
Exhibits61: Vendor landscape
Exhibits62: Landscape disruption
Exhibits63: Industry risks
Exhibits64: Vendors covered
Exhibits65: Market positioning of vendors
Exhibits66: Atlas Games – Overview
Exhibits67: Atlas Games – Product and service
Exhibits68: Atlas Games – Key offerings
Exhibits69: Atlas Games – Key customers
Exhibits70: Atlas Games – Segment focus
Exhibits71: Clementoni Spa – Overview
Exhibits72: Clementoni Spa – Product and service
Exhibits73: Clementoni Spa – Key offerings
Exhibits74: Clementoni Spa – Key customers
Exhibits75: Clementoni Spa – Segment focus
Exhibits76: Franckh Kosmos Verlags GmbH and Co. KG – Overview
Exhibits77: Franckh Kosmos Verlags GmbH and Co. KG – Product and service
Exhibits78: Franckh Kosmos Verlags GmbH and Co. KG – Key offerings
Exhibits79: Franckh Kosmos Verlags GmbH and Co. KG – Key customers
Exhibits80: Franckh Kosmos Verlags GmbH and Co. KG – Segment focus
Exhibits81: Hasbro Inc. – Overview
Exhibits82: Hasbro Inc. – Business segments
Exhibits83: Hasbro Inc. – Key offerings
Exhibits84: Hasbro Inc. – Key customers
Exhibits85: Hasbro Inc. – Segment focus
Exhibits86: LEGO System AS – Overview
Exhibits87: LEGO System AS – Product and service
Exhibits88: LEGO System AS – Key offerings
Exhibits89: LEGO System AS – Key customers
Exhibits90: LEGO System AS – Segment focus
Exhibits91: Mattel Inc. – Overview
Exhibits92: Mattel Inc. – Business segments
Exhibits93: Mattel Inc. – Key offerings
Exhibits94: Mattel Inc. – Key customers
Exhibits95: Mattel Inc. – Segment focus
Exhibits96: Ravensburger AG – Overview
Exhibits97: Ravensburger AG – Product and service
Exhibits98: Ravensburger AG – Key offerings
Exhibits99: Ravensburger AG – Key customers
Exhibits100: Ravensburger AG – Segment focus
Exhibits101: The Goliath Games LLC – Overview
Exhibits102: The Goliath Games LLC – Product and service
Exhibits103: The Goliath Games LLC – Key offerings
Exhibits104: The Goliath Games LLC – Key customers
Exhibits105: The Goliath Games LLC – Segment focus
Exhibits106: TOMY Co. Ltd. – Overview
Exhibits107: TOMY Co. Ltd. – Business segments
Exhibits108: TOMY Co. Ltd. – Key offerings
Exhibits109: TOMY Co. Ltd. – Key customers
Exhibits110: TOMY Co. Ltd. – Segment focus
Exhibits111: VTech Holdings Ltd. – Overview
Exhibits112: VTech Holdings Ltd. – Business segments
Exhibits113: VTech Holdings Ltd. – Key offerings
Exhibits114: VTech Holdings Ltd. – Key customers
Exhibits115: VTech Holdings Ltd. – Segment focus
Exhibits116: Currency conversion rates for US$
Exhibits117: Research Methodology
Exhibits118: Validation techniques employed for market sizing
Exhibits119: Information sources
Exhibits120: List of abbreviations



❖ 掲載企業 ❖

Atlas Games, Clementoni Spa, Franckh Kosmos Verlags GmbH and Co. KG, Hasbro Inc., LEGO System AS, Mattel Inc., Ravensburger AG, The Goliath Games LLC, TOMY Co. Ltd., VTech Holdings Ltd.

❖ 免責事項 ❖
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