モバイル賭博の世界市場:ベッティング、ゲーム、くじ

◆英語タイトル:Global Mobile Gambling Market 2015-2019
◆商品コード:IRTNTR6061
◆発行会社(リサーチ会社):Technavio
◆発行日:2015年6月17日
◆ページ数:65
◆レポート形式:英語 / pdf
◆納品方法:Eメール
◆調査対象地域:グローバル
◆産業分野:ゲーム
◆販売価格オプション(消費税別)
Single UserUSD2,500 ⇒換算¥270,000見積依頼/購入/質問フォーム
Five UserUSD3,000 ⇒換算¥324,000見積依頼/購入/質問フォーム
Enterprise License(全社内共有可)USD4,000 ⇒換算¥432,000見積依頼/購入/質問フォーム
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当調査レポートでは、モバイル賭博の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、業界の構造分析、モバイル賭博の世界市場規模及び予測、カテゴリー別分析、地域別分析、購買基準、市場成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。

・エグゼクティブサマリー
・市場概観
・業界の構造分析
・モバイル賭博の世界市場:市場規模及び予測
・モバイル賭博の世界市場:カテゴリー別分析
・モバイル賭博の世界市場:地域別分析
・購買基準
・市場成長要因
・市場の課題
・市場動向
・競争状況
・主要企業(ベンダー)分析
...

※上記の和訳は最新内容ではない場合があります。
【レポートの概要】

About mobile gambling
Mobile gambling involves participating in gambling activities such as betting, gaming, and lottery through mobile devices such as smartphones or tablets. The revenue generated through betting includes the wagers put on outdoor sports such as football, tennis, cricket, basketball, and horse racing. Revenue from gaming includes money spent on casino games and slot machines. Lottery generates revenue from games such as bingo, lotto, and gaming machines.
Technavio’s analysts forecast the revenue of the global mobile gambling market to grow at a CAGR of 43.08% in terms of total annual wagers over the period 2014-2019. By GGY, the global mobile gambling market is expected to grow at a CAGR of 18.36% during the forecast period.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global mobile gambling market for the period 2015-2019. To calculate the market size, it considers the revenue generated through the gambling activities in terms of gross gaming yield per year and the total amount of wagers raised by the players annually. The report segments the market into three categories: betting, gaming, and lottery. The report also provides 2014 market share of each category and the factors responsible for the position that each segment holds. It also presents the geographical segmentation of the market.

Technavio’s report, Global Mobile Gambling Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Betfair group
• Ladbrokes
• Unibet group
• William hill

[Other prominent vendors]
• Amaya Gaming
• Bwin.party Digital Entertainment
• Camelot Group
• Gala Coral Group
• Genting UK
• Paddy Power
• Playtech
• Rank Group
• Sportech

[Market Driver]
• Gradual easing of government regulations
• For a full, detailed list, view our report

[Market challenge]
• Stringent government regulations and policies
• For a full, detailed list, view our report

[Market trend]
• Technological improvements
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

【レポートの目次】

01. Executive Summary

02.List of Abbreviations

03.Scope of the Report
03.1 Market Overview
03.2 End-users
03.2.1 Individual Players
03.3 Base Year
03.4 Vendor Segmentation
03.5 Product Offerings

04.Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology

05.Introduction

06.Market Landscape
06.1 Market Snapshot
06.2 Market Overview
06.3 Market Size and Forecast
06.4 Five Forces Analysis

07.Market Segmentation by Category
07.1 Global Mobile Gambling Market by Category 2014

08.Geographical Segmentation
08.1 Global Mobile Gambling Market by Geographical Segmentation 2014

09.Buying Criteria

10.Market Growth Drivers

11.Drivers and their Impact

12.Market Challenges

13.Impact of Drivers and Challenges

14.Market Trends

15.Trends and their Impact

16.Vendor Landscape
16.1 Competitive Scenario
16.1.1 Key News
16.1.2 Mergers and Acquisitions
16.2 Other Prominent Vendors

17.Key Vendor Analysis
17.1 Betfair
17.1.1 Key Facts
17.1.2 Business Overview
17.1.3 Business Segmentation by Revenue 2014
17.1.4 Business Segmentation by Revenue 2013 and 2014
17.1.5 Geographical Segmentation by Revenue 2014
17.1.6 Business Strategy
17.1.7 Recent Developments
17.1.8 SWOT Analysis
17.2 Ladbrokes
17.2.1 Key Facts
17.2.2 Business Overview
17.2.3 Business Segmentation by Revenue 2014
17.2.4 Business Segmentation by Revenue 2013 and 2014
17.2.5 Geographical Segmentation by Revenue 2014
17.2.6 Business Strategy
17.2.7 Recent Developments
17.2.8 SWOT Analysis
17.3 Unibet
17.3.1 Key Facts
17.3.2 Business Overview
17.3.3 Product Segmentation 2014
17.3.4 Geographical Segmentation by Revenue 2014
17.3.5 Product Segmentation by Revenue 2013 and 2014
17.3.6 Business Strategy
17.3.7 Recent Developments
17.3.8 SWOT Analysis
17.4 William Hill
17.4.1 Key Facts
17.4.2 Business Overview
17.4.3 Business Segmentation by Revenue 2013
17.4.4 Business Segmentation by Revenue 2012 and 2013
17.4.5 Geographical Segmentation by Revenue 2013
17.4.6 Business Strategy
17.4.7 SWOT Analysis

18.Other Reports in this Series

[List of Exhibits]

Exhibit 1: Market Research Methodology
Exhibit 2: Global Mobile Gambling Market Segmentation by Category 2014
Exhibit 3: Global Mobile Gambling Market by Annual Wagers 2014-2019 ($ billions)
Exhibit 4: Global Mobile Gambling Market by GGY 2014-2019 ($ billions)
Exhibit 5: Global Mobile Gambling Market by Category 2014
Exhibit 6: Global Mobile Gambling Market by Geographical Segmentation 2014
Exhibit 27: Disposable Income of Leading Countries Per Capita 2009-2014 (US$)
Exhibit 7: Global Internet Penetration Rate 2014
Exhibit 8: Share of Leading Countries by Internet Users in 2014
Exhibit 9: Global mobile devices 2014-2019 (million units)
Exhibit 10: Global Smartphone and Tablet Penetration 2014-2019 (% of global population)
Exhibit 11: Mobile broadband penetration 2014
Exhibit 12: Cell phone internet users 2014-2019 (billion)
Exhibit 13: Betfair: Business Segmentation by Revenue 2014
Exhibit 14: Betfair: Business Segmentation by Revenue 2013 and 2014 (US$ million)
Exhibit 15: Betfair: Geographical Segmentation by Revenue 2014
Exhibit 16: Ladbrokes: Business Segmentation by Revenue 2014
Exhibit 17: Ladbrokes: Business Segmentation by Revenue 2013 and 2014 ($ billion)
Exhibit 18: Ladbrokes: Geographical Segmentation by Revenue 2014
Exhibit 19: Unibet: Product Segmentation 2014
Exhibit 20: Unibet: Geographical Segmentation by Revenue 2014
Exhibit 21: Unibet: Product Segmentation by Revenue 2013 and 2014 ($ million)
Exhibit 22: William Hill: Business Segmentation by Revenue 2013
Exhibit 23: William Hill: Business Segmentation by Revenue 2013 and 2014 ($ Billion)
Exhibit 24: William Hill: Geographical Segmentation by Revenue 2013



【掲載企業】

Betfair group, Ladbrokes, Unibet group, William hill, Amaya Gaming, Bwin.party Digital Entertainment, Camelot Group, Gala Coral Group, Genting UK, Paddy Power, Playtech, Rank Group, Sportech

【レポートのキーワード】

モバイル賭博、ギャンブル、スマートフォン、タブレット、モバイル端末、ベッティング、ゲーム、くじ

【リサーチ方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

【免責事項】
http://www.globalresearch.jp/disclaimer

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