世界のウェアラブルゲームデバイス市場インサイト及び予測(頭、手、胴体、その他)

QYResearchが発行した調査報告書(QY22DE09160)
◆英語タイトル:Global Wearable Gaming Devices Market Insights, Forecast to 2028
◆商品コード:QY22DE09160
◆発行会社(リサーチ会社):QYResearch
◆発行日:2022年12月
◆ページ数:106
◆レポート形式:英語 / PDF
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COVID-19パンデミックとロシア・ウクライナ戦争の影響により、ウェアラブルゲームデバイスの世界市場は 2022にxxxドルと推定され、2028年までにxxxドルの規模に達し、2022年から2028年の予測期間中にxxx%のCAGRで成長すると予測されています。
ウェアラブルゲームデバイスのアメリカ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
ウェアラブルゲームデバイスの中国市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。
ウェアラブルゲームデバイスのヨーロッパ市場は、2023年から2028年の予測期間中にxxx%のCAGRで、2022年xxxドルから2028年xxxドルに達すると推定されています。

生産面に関しては、当レポートは2017年から2022年までのウェアラブルゲームデバイスの生産、成長率、メーカー別市場シェア、地域別市場シェア、および2028年までの予測を調査しています。販売面に関しては、当レポートは2017年から2022年までの地域別、企業別、種類別、用途別のウェアラブルゲームデバイスの売上および2028年までの予測に焦点を当てています。

ウェアラブルゲームデバイスのグローバル主要企業には、Microsoft、Playstation、Google、Oculus、SUBPAC、Avegant、LG、HTC、Lenovo、ICAROS、Teslasuitなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

ウェアラブルゲームデバイス市場は、種類と用途によって区分されます。世界のウェアラブルゲームデバイス市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別および用途別の販売量、売上、予測に焦点を当てています。

【種類別セグメント】
頭、手、胴体、その他

【用途別セグメント】
個人用、商業用

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- ウェアラブルゲームデバイス製品概要
- 種類別市場(頭、手、胴体、その他)
- 用途別市場(個人用、商業用)
- 調査の目的
・エグゼクティブサマリー
- 世界のウェアラブルゲームデバイス販売量予測2017-2028
- 世界のウェアラブルゲームデバイス売上予測2017-2028
- ウェアラブルゲームデバイスの地域別販売量
- ウェアラブルゲームデバイスの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別ウェアラブルゲームデバイス販売量
- 主要メーカー別ウェアラブルゲームデバイス売上
- 主要メーカー別ウェアラブルゲームデバイス価格
- 競争状況の分析
- 企業M&A動向
・種類別市場規模(頭、手、胴体、その他)
- ウェアラブルゲームデバイスの種類別販売量
- ウェアラブルゲームデバイスの種類別売上
- ウェアラブルゲームデバイスの種類別価格
・用途別市場規模(個人用、商業用)
- ウェアラブルゲームデバイスの用途別販売量
- ウェアラブルゲームデバイスの用途別売上
- ウェアラブルゲームデバイスの用途別価格
・北米市場
- 北米のウェアラブルゲームデバイス市場規模(種類別、用途別)
- 主要国別のウェアラブルゲームデバイス市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのウェアラブルゲームデバイス市場規模(種類別、用途別)
- 主要国別のウェアラブルゲームデバイス市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のウェアラブルゲームデバイス市場規模(種類別、用途別)
- 主要国別のウェアラブルゲームデバイス市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のウェアラブルゲームデバイス市場規模(種類別、用途別)
- 主要国別のウェアラブルゲームデバイス市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのウェアラブルゲームデバイス市場規模(種類別、用途別)
- 主要国別のウェアラブルゲームデバイス市場規模(トルコ、サウジアラビア)
・企業情報
Microsoft、Playstation、Google、Oculus、SUBPAC、Avegant、LG、HTC、Lenovo、ICAROS、Teslasuit
・産業チェーン及び販売チャネル分析
- ウェアラブルゲームデバイスの産業チェーン分析
- ウェアラブルゲームデバイスの原材料
- ウェアラブルゲームデバイスの生産プロセス
- ウェアラブルゲームデバイスの販売及びマーケティング
- ウェアラブルゲームデバイスの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- ウェアラブルゲームデバイスの産業動向
- ウェアラブルゲームデバイスのマーケットドライバー
- ウェアラブルゲームデバイスの課題
- ウェアラブルゲームデバイスの阻害要因
・主な調査結果
❖ レポートの概要 ❖

Wearable Gaming Devices Include Any Gaming Device That Can Be Worn and Has Different Functions. These Include VR Glasses, Smart Bracelets and Other Body-mounted Sensors That Can Give Players a More Immersive Gaming Experience.
Market Analysis and Insights: Global Wearable Gaming Devices Market
Due to the COVID-19 pandemic, the global Wearable Gaming Devices market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, Head accounting for % of the Wearable Gaming Devices global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Personal Use segment is altered to an % CAGR throughout this forecast period.
China Wearable Gaming Devices market size is valued at US$ million in 2021, while the US and Europe Wearable Gaming Devices are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Wearable Gaming Devices landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
The global key manufacturers of Wearable Gaming Devices include Microsoft, Playstation, Google, Oculus, SUBPAC, Avegant, LG, HTC and Lenovo, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
Global Wearable Gaming Devices Scope and Segment
Wearable Gaming Devices market is segmented by Wearing Part and by Application. Players, stakeholders, and other participants in the global Wearable Gaming Devices market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Wearing Part and by Application for the period 2017-2028.
Segment by Wearing Part
Head
Hand
Torso
Others
Segment by Application
Personal Use
Commercial
By Company
Microsoft
Playstation
Google
Oculus
SUBPAC
Avegant
LG
HTC
Lenovo
ICAROS
Teslasuit
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

❖ レポートの目次 ❖

1 Study Coverage
1.1 Wearable Gaming Devices Product Introduction
1.2 Market by Wearing Part
1.2.1 Global Wearable Gaming Devices Market Size Growth Rate by Wearing Part, 2017 VS 2021 VS 2028
1.2.2 Head
1.2.3 Hand
1.2.4 Torso
1.2.5 Others
1.3 Market by Application
1.3.1 Global Wearable Gaming Devices Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Personal Use
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Wearable Gaming Devices Sales Estimates and Forecasts 2017-2028
2.2 Global Wearable Gaming Devices Revenue Estimates and Forecasts 2017-2028
2.3 Global Wearable Gaming Devices Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Wearable Gaming Devices Sales by Region
2.4.1 Global Wearable Gaming Devices Sales by Region (2017-2022)
2.4.2 Global Sales Wearable Gaming Devices by Region (2023-2028)
2.5 Global Wearable Gaming Devices Revenue by Region
2.5.1 Global Wearable Gaming Devices Revenue by Region (2017-2022)
2.5.2 Global Wearable Gaming Devices Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Wearable Gaming Devices Sales by Manufacturers
3.1.1 Global Top Wearable Gaming Devices Manufacturers by Sales (2017-2022)
3.1.2 Global Wearable Gaming Devices Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Wearable Gaming Devices in 2021
3.2 Global Wearable Gaming Devices Revenue by Manufacturers
3.2.1 Global Wearable Gaming Devices Revenue by Manufacturers (2017-2022)
3.2.2 Global Wearable Gaming Devices Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Wearable Gaming Devices Revenue in 2021
3.3 Global Wearable Gaming Devices Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Wearable Gaming Devices Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Wearable Gaming Devices Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Wearing Part
4.1 Global Wearable Gaming Devices Sales by Wearing Part
4.1.1 Global Wearable Gaming Devices Historical Sales by Wearing Part (2017-2022)
4.1.2 Global Wearable Gaming Devices Forecasted Sales by Wearing Part (2023-2028)
4.1.3 Global Wearable Gaming Devices Sales Market Share by Wearing Part (2017-2028)
4.2 Global Wearable Gaming Devices Revenue by Wearing Part
4.2.1 Global Wearable Gaming Devices Historical Revenue by Wearing Part (2017-2022)
4.2.2 Global Wearable Gaming Devices Forecasted Revenue by Wearing Part (2023-2028)
4.2.3 Global Wearable Gaming Devices Revenue Market Share by Wearing Part (2017-2028)
4.3 Global Wearable Gaming Devices Price by Wearing Part
4.3.1 Global Wearable Gaming Devices Price by Wearing Part (2017-2022)
4.3.2 Global Wearable Gaming Devices Price Forecast by Wearing Part (2023-2028)
5 Market Size by Application
5.1 Global Wearable Gaming Devices Sales by Application
5.1.1 Global Wearable Gaming Devices Historical Sales by Application (2017-2022)
5.1.2 Global Wearable Gaming Devices Forecasted Sales by Application (2023-2028)
5.1.3 Global Wearable Gaming Devices Sales Market Share by Application (2017-2028)
5.2 Global Wearable Gaming Devices Revenue by Application
5.2.1 Global Wearable Gaming Devices Historical Revenue by Application (2017-2022)
5.2.2 Global Wearable Gaming Devices Forecasted Revenue by Application (2023-2028)
5.2.3 Global Wearable Gaming Devices Revenue Market Share by Application (2017-2028)
5.3 Global Wearable Gaming Devices Price by Application
5.3.1 Global Wearable Gaming Devices Price by Application (2017-2022)
5.3.2 Global Wearable Gaming Devices Price Forecast by Application (2023-2028)
6 North America
6.1 North America Wearable Gaming Devices Market Size by Wearing Part
6.1.1 North America Wearable Gaming Devices Sales by Wearing Part (2017-2028)
6.1.2 North America Wearable Gaming Devices Revenue by Wearing Part (2017-2028)
6.2 North America Wearable Gaming Devices Market Size by Application
6.2.1 North America Wearable Gaming Devices Sales by Application (2017-2028)
6.2.2 North America Wearable Gaming Devices Revenue by Application (2017-2028)
6.3 North America Wearable Gaming Devices Market Size by Country
6.3.1 North America Wearable Gaming Devices Sales by Country (2017-2028)
6.3.2 North America Wearable Gaming Devices Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe Wearable Gaming Devices Market Size by Wearing Part
7.1.1 Europe Wearable Gaming Devices Sales by Wearing Part (2017-2028)
7.1.2 Europe Wearable Gaming Devices Revenue by Wearing Part (2017-2028)
7.2 Europe Wearable Gaming Devices Market Size by Application
7.2.1 Europe Wearable Gaming Devices Sales by Application (2017-2028)
7.2.2 Europe Wearable Gaming Devices Revenue by Application (2017-2028)
7.3 Europe Wearable Gaming Devices Market Size by Country
7.3.1 Europe Wearable Gaming Devices Sales by Country (2017-2028)
7.3.2 Europe Wearable Gaming Devices Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Wearable Gaming Devices Market Size by Wearing Part
8.1.1 Asia Pacific Wearable Gaming Devices Sales by Wearing Part (2017-2028)
8.1.2 Asia Pacific Wearable Gaming Devices Revenue by Wearing Part (2017-2028)
8.2 Asia Pacific Wearable Gaming Devices Market Size by Application
8.2.1 Asia Pacific Wearable Gaming Devices Sales by Application (2017-2028)
8.2.2 Asia Pacific Wearable Gaming Devices Revenue by Application (2017-2028)
8.3 Asia Pacific Wearable Gaming Devices Market Size by Region
8.3.1 Asia Pacific Wearable Gaming Devices Sales by Region (2017-2028)
8.3.2 Asia Pacific Wearable Gaming Devices Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Wearable Gaming Devices Market Size by Wearing Part
9.1.1 Latin America Wearable Gaming Devices Sales by Wearing Part (2017-2028)
9.1.2 Latin America Wearable Gaming Devices Revenue by Wearing Part (2017-2028)
9.2 Latin America Wearable Gaming Devices Market Size by Application
9.2.1 Latin America Wearable Gaming Devices Sales by Application (2017-2028)
9.2.2 Latin America Wearable Gaming Devices Revenue by Application (2017-2028)
9.3 Latin America Wearable Gaming Devices Market Size by Country
9.3.1 Latin America Wearable Gaming Devices Sales by Country (2017-2028)
9.3.2 Latin America Wearable Gaming Devices Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Wearable Gaming Devices Market Size by Wearing Part
10.1.1 Middle East and Africa Wearable Gaming Devices Sales by Wearing Part (2017-2028)
10.1.2 Middle East and Africa Wearable Gaming Devices Revenue by Wearing Part (2017-2028)
10.2 Middle East and Africa Wearable Gaming Devices Market Size by Application
10.2.1 Middle East and Africa Wearable Gaming Devices Sales by Application (2017-2028)
10.2.2 Middle East and Africa Wearable Gaming Devices Revenue by Application (2017-2028)
10.3 Middle East and Africa Wearable Gaming Devices Market Size by Country
10.3.1 Middle East and Africa Wearable Gaming Devices Sales by Country (2017-2028)
10.3.2 Middle East and Africa Wearable Gaming Devices Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Microsoft
11.1.1 Microsoft Corporation Information
11.1.2 Microsoft Overview
11.1.3 Microsoft Wearable Gaming Devices Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Microsoft Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Microsoft Recent Developments
11.2 Playstation
11.2.1 Playstation Corporation Information
11.2.2 Playstation Overview
11.2.3 Playstation Wearable Gaming Devices Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Playstation Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Playstation Recent Developments
11.3 Google
11.3.1 Google Corporation Information
11.3.2 Google Overview
11.3.3 Google Wearable Gaming Devices Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Google Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Google Recent Developments
11.4 Oculus
11.4.1 Oculus Corporation Information
11.4.2 Oculus Overview
11.4.3 Oculus Wearable Gaming Devices Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 Oculus Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Oculus Recent Developments
11.5 SUBPAC
11.5.1 SUBPAC Corporation Information
11.5.2 SUBPAC Overview
11.5.3 SUBPAC Wearable Gaming Devices Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 SUBPAC Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 SUBPAC Recent Developments
11.6 Avegant
11.6.1 Avegant Corporation Information
11.6.2 Avegant Overview
11.6.3 Avegant Wearable Gaming Devices Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 Avegant Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Avegant Recent Developments
11.7 LG
11.7.1 LG Corporation Information
11.7.2 LG Overview
11.7.3 LG Wearable Gaming Devices Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 LG Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 LG Recent Developments
11.8 HTC
11.8.1 HTC Corporation Information
11.8.2 HTC Overview
11.8.3 HTC Wearable Gaming Devices Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 HTC Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 HTC Recent Developments
11.9 Lenovo
11.9.1 Lenovo Corporation Information
11.9.2 Lenovo Overview
11.9.3 Lenovo Wearable Gaming Devices Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 Lenovo Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 Lenovo Recent Developments
11.10 ICAROS
11.10.1 ICAROS Corporation Information
11.10.2 ICAROS Overview
11.10.3 ICAROS Wearable Gaming Devices Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 ICAROS Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 ICAROS Recent Developments
11.11 Teslasuit
11.11.1 Teslasuit Corporation Information
11.11.2 Teslasuit Overview
11.11.3 Teslasuit Wearable Gaming Devices Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 Teslasuit Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Teslasuit Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Wearable Gaming Devices Industry Chain Analysis
12.2 Wearable Gaming Devices Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Wearable Gaming Devices Production Mode & Process
12.4 Wearable Gaming Devices Sales and Marketing
12.4.1 Wearable Gaming Devices Sales Channels
12.4.2 Wearable Gaming Devices Distributors
12.5 Wearable Gaming Devices Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Wearable Gaming Devices Industry Trends
13.2 Wearable Gaming Devices Market Drivers
13.3 Wearable Gaming Devices Market Challenges
13.4 Wearable Gaming Devices Market Restraints
14 Key Findings in The Global Wearable Gaming Devices Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer

List of Tables
Table 1. Global Wearable Gaming Devices Market Size Growth Rate by Wearing Part, 2017 VS 2021 VS 2028 (US$ Million)
Table 2. Major Manufacturers of Head
Table 3. Major Manufacturers of Hand
Table 4. Major Manufacturers of Torso
Table 5. Major Manufacturers of Others
Table 6. Global Wearable Gaming Devices Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 (US$ Million)
Table 7. Global Wearable Gaming Devices Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
Table 8. Global Wearable Gaming Devices Sales by Region (2017-2022) & (K Units)
Table 9. Global Wearable Gaming Devices Sales Market Share by Region (2017-2022)
Table 10. Global Wearable Gaming Devices Sales by Region (2023-2028) & (K Units)
Table 11. Global Wearable Gaming Devices Sales Market Share by Region (2023-2028)
Table 12. Global Wearable Gaming Devices Revenue by Region (2017-2022) & (US$ Million)
Table 13. Global Wearable Gaming Devices Revenue Market Share by Region (2017-2022)
Table 14. Global Wearable Gaming Devices Revenue by Region (2023-2028) & (US$ Million)
Table 15. Global Wearable Gaming Devices Revenue Market Share by Region (2023-2028)
Table 16. Global Wearable Gaming Devices Sales by Manufacturers (2017-2022) & (K Units)
Table 17. Global Wearable Gaming Devices Sales Share by Manufacturers (2017-2022)
Table 18. Global Wearable Gaming Devices Revenue by Manufacturers (2017-2022) & (US$ Million)
Table 19. Global Wearable Gaming Devices Revenue Share by Manufacturers (2017-2022)
Table 20. Wearable Gaming Devices Price by Manufacturers (2017-2022) &(US$/Unit)
Table 21. Global Wearable Gaming Devices Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 22. Global Wearable Gaming Devices by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Wearable Gaming Devices as of 2021)
Table 23. Wearable Gaming Devices Manufacturing Base Distribution and Headquarters
Table 24. Manufacturers Wearable Gaming Devices Product Offered
Table 25. Date of Manufacturers Enter into Wearable Gaming Devices Market
Table 26. Mergers & Acquisitions, Expansion Plans
Table 27. Global Wearable Gaming Devices Sales by Wearing Part (2017-2022) & (K Units)
Table 28. Global Wearable Gaming Devices Sales by Wearing Part (2023-2028) & (K Units)
Table 29. Global Wearable Gaming Devices Sales Share by Wearing Part (2017-2022)
Table 30. Global Wearable Gaming Devices Sales Share by Wearing Part (2023-2028)
Table 31. Global Wearable Gaming Devices Revenue by Wearing Part (2017-2022) & (US$ Million)
Table 32. Global Wearable Gaming Devices Revenue by Wearing Part (2023-2028) & (US$ Million)
Table 33. Global Wearable Gaming Devices Revenue Share by Wearing Part (2017-2022)
Table 34. Global Wearable Gaming Devices Revenue Share by Wearing Part (2023-2028)
Table 35. Wearable Gaming Devices Price by Wearing Part (2017-2022) & (US$/Unit)
Table 36. Global Wearable Gaming Devices Price Forecast by Wearing Part (2023-2028) & (US$/Unit)
Table 37. Global Wearable Gaming Devices Sales by Application (2017-2022) & (K Units)
Table 38. Global Wearable Gaming Devices Sales by Application (2023-2028) & (K Units)
Table 39. Global Wearable Gaming Devices Sales Share by Application (2017-2022)
Table 40. Global Wearable Gaming Devices Sales Share by Application (2023-2028)
Table 41. Global Wearable Gaming Devices Revenue by Application (2017-2022) & (US$ Million)
Table 42. Global Wearable Gaming Devices Revenue by Application (2023-2028) & (US$ Million)
Table 43. Global Wearable Gaming Devices Revenue Share by Application (2017-2022)
Table 44. Global Wearable Gaming Devices Revenue Share by Application (2023-2028)
Table 45. Wearable Gaming Devices Price by Application (2017-2022) & (US$/Unit)
Table 46. Global Wearable Gaming Devices Price Forecast by Application (2023-2028) & (US$/Unit)
Table 47. North America Wearable Gaming Devices Sales by Wearing Part (2017-2022) & (K Units)
Table 48. North America Wearable Gaming Devices Sales by Wearing Part (2023-2028) & (K Units)
Table 49. North America Wearable Gaming Devices Revenue by Wearing Part (2017-2022) & (US$ Million)
Table 50. North America Wearable Gaming Devices Revenue by Wearing Part (2023-2028) & (US$ Million)
Table 51. North America Wearable Gaming Devices Sales by Application (2017-2022) & (K Units)
Table 52. North America Wearable Gaming Devices Sales by Application (2023-2028) & (K Units)
Table 53. North America Wearable Gaming Devices Revenue by Application (2017-2022) & (US$ Million)
Table 54. North America Wearable Gaming Devices Revenue by Application (2023-2028) & (US$ Million)
Table 55. North America Wearable Gaming Devices Sales by Country (2017-2022) & (K Units)
Table 56. North America Wearable Gaming Devices Sales by Country (2023-2028) & (K Units)
Table 57. North America Wearable Gaming Devices Revenue by Country (2017-2022) & (US$ Million)
Table 58. North America Wearable Gaming Devices Revenue by Country (2023-2028) & (US$ Million)
Table 59. Europe Wearable Gaming Devices Sales by Wearing Part (2017-2022) & (K Units)
Table 60. Europe Wearable Gaming Devices Sales by Wearing Part (2023-2028) & (K Units)
Table 61. Europe Wearable Gaming Devices Revenue by Wearing Part (2017-2022) & (US$ Million)
Table 62. Europe Wearable Gaming Devices Revenue by Wearing Part (2023-2028) & (US$ Million)
Table 63. Europe Wearable Gaming Devices Sales by Application (2017-2022) & (K Units)
Table 64. Europe Wearable Gaming Devices Sales by Application (2023-2028) & (K Units)
Table 65. Europe Wearable Gaming Devices Revenue by Application (2017-2022) & (US$ Million)
Table 66. Europe Wearable Gaming Devices Revenue by Application (2023-2028) & (US$ Million)
Table 67. Europe Wearable Gaming Devices Sales by Country (2017-2022) & (K Units)
Table 68. Europe Wearable Gaming Devices Sales by Country (2023-2028) & (K Units)
Table 69. Europe Wearable Gaming Devices Revenue by Country (2017-2022) & (US$ Million)
Table 70. Europe Wearable Gaming Devices Revenue by Country (2023-2028) & (US$ Million)
Table 71. Asia Pacific Wearable Gaming Devices Sales by Wearing Part (2017-2022) & (K Units)
Table 72. Asia Pacific Wearable Gaming Devices Sales by Wearing Part (2023-2028) & (K Units)
Table 73. Asia Pacific Wearable Gaming Devices Revenue by Wearing Part (2017-2022) & (US$ Million)
Table 74. Asia Pacific Wearable Gaming Devices Revenue by Wearing Part (2023-2028) & (US$ Million)
Table 75. Asia Pacific Wearable Gaming Devices Sales by Application (2017-2022) & (K Units)
Table 76. Asia Pacific Wearable Gaming Devices Sales by Application (2023-2028) & (K Units)
Table 77. Asia Pacific Wearable Gaming Devices Revenue by Application (2017-2022) & (US$ Million)
Table 78. Asia Pacific Wearable Gaming Devices Revenue by Application (2023-2028) & (US$ Million)
Table 79. Asia Pacific Wearable Gaming Devices Sales by Region (2017-2022) & (K Units)
Table 80. Asia Pacific Wearable Gaming Devices Sales by Region (2023-2028) & (K Units)
Table 81. Asia Pacific Wearable Gaming Devices Revenue by Region (2017-2022) & (US$ Million)
Table 82. Asia Pacific Wearable Gaming Devices Revenue by Region (2023-2028) & (US$ Million)
Table 83. Latin America Wearable Gaming Devices Sales by Wearing Part (2017-2022) & (K Units)
Table 84. Latin America Wearable Gaming Devices Sales by Wearing Part (2023-2028) & (K Units)
Table 85. Latin America Wearable Gaming Devices Revenue by Wearing Part (2017-2022) & (US$ Million)
Table 86. Latin America Wearable Gaming Devices Revenue by Wearing Part (2023-2028) & (US$ Million)
Table 87. Latin America Wearable Gaming Devices Sales by Application (2017-2022) & (K Units)
Table 88. Latin America Wearable Gaming Devices Sales by Application (2023-2028) & (K Units)
Table 89. Latin America Wearable Gaming Devices Revenue by Application (2017-2022) & (US$ Million)
Table 90. Latin America Wearable Gaming Devices Revenue by Application (2023-2028) & (US$ Million)
Table 91. Latin America Wearable Gaming Devices Sales by Country (2017-2022) & (K Units)
Table 92. Latin America Wearable Gaming Devices Sales by Country (2023-2028) & (K Units)
Table 93. Latin America Wearable Gaming Devices Revenue by Country (2017-2022) & (US$ Million)
Table 94. Latin America Wearable Gaming Devices Revenue by Country (2023-2028) & (US$ Million)
Table 95. Middle East and Africa Wearable Gaming Devices Sales by Wearing Part (2017-2022) & (K Units)
Table 96. Middle East and Africa Wearable Gaming Devices Sales by Wearing Part (2023-2028) & (K Units)
Table 97. Middle East and Africa Wearable Gaming Devices Revenue by Wearing Part (2017-2022) & (US$ Million)
Table 98. Middle East and Africa Wearable Gaming Devices Revenue by Wearing Part (2023-2028) & (US$ Million)
Table 99. Middle East and Africa Wearable Gaming Devices Sales by Application (2017-2022) & (K Units)
Table 100. Middle East and Africa Wearable Gaming Devices Sales by Application (2023-2028) & (K Units)
Table 101. Middle East and Africa Wearable Gaming Devices Revenue by Application (2017-2022) & (US$ Million)
Table 102. Middle East and Africa Wearable Gaming Devices Revenue by Application (2023-2028) & (US$ Million)
Table 103. Middle East and Africa Wearable Gaming Devices Sales by Country (2017-2022) & (K Units)
Table 104. Middle East and Africa Wearable Gaming Devices Sales by Country (2023-2028) & (K Units)
Table 105. Middle East and Africa Wearable Gaming Devices Revenue by Country (2017-2022) & (US$ Million)
Table 106. Middle East and Africa Wearable Gaming Devices Revenue by Country (2023-2028) & (US$ Million)
Table 107. Microsoft Corporation Information
Table 108. Microsoft Description and Major Businesses
Table 109. Microsoft Wearable Gaming Devices Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 110. Microsoft Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 111. Microsoft Recent Developments
Table 112. Playstation Corporation Information
Table 113. Playstation Description and Major Businesses
Table 114. Playstation Wearable Gaming Devices Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 115. Playstation Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 116. Playstation Recent Developments
Table 117. Google Corporation Information
Table 118. Google Description and Major Businesses
Table 119. Google Wearable Gaming Devices Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 120. Google Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 121. Google Recent Developments
Table 122. Oculus Corporation Information
Table 123. Oculus Description and Major Businesses
Table 124. Oculus Wearable Gaming Devices Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 125. Oculus Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 126. Oculus Recent Developments
Table 127. SUBPAC Corporation Information
Table 128. SUBPAC Description and Major Businesses
Table 129. SUBPAC Wearable Gaming Devices Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 130. SUBPAC Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 131. SUBPAC Recent Developments
Table 132. Avegant Corporation Information
Table 133. Avegant Description and Major Businesses
Table 134. Avegant Wearable Gaming Devices Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 135. Avegant Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 136. Avegant Recent Developments
Table 137. LG Corporation Information
Table 138. LG Description and Major Businesses
Table 139. LG Wearable Gaming Devices Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 140. LG Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 141. LG Recent Developments
Table 142. HTC Corporation Information
Table 143. HTC Description and Major Businesses
Table 144. HTC Wearable Gaming Devices Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 145. HTC Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 146. HTC Recent Developments
Table 147. Lenovo Corporation Information
Table 148. Lenovo Description and Major Businesses
Table 149. Lenovo Wearable Gaming Devices Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 150. Lenovo Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 151. Lenovo Recent Developments
Table 152. ICAROS Corporation Information
Table 153. ICAROS Description and Major Businesses
Table 154. ICAROS Wearable Gaming Devices Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 155. ICAROS Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 156. ICAROS Recent Developments
Table 157. Teslasuit Corporation Information
Table 158. Teslasuit Description and Major Businesses
Table 159. Teslasuit Wearable Gaming Devices Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 160. Teslasuit Wearable Gaming Devices Product Model Numbers, Pictures, Descriptions and Specifications
Table 161. Teslasuit Recent Developments
Table 162. Key Raw Materials Lists
Table 163. Raw Materials Key Suppliers Lists
Table 164. Wearable Gaming Devices Distributors List
Table 165. Wearable Gaming Devices Customers List
Table 166. Wearable Gaming Devices Market Trends
Table 167. Wearable Gaming Devices Market Drivers
Table 168. Wearable Gaming Devices Market Challenges
Table 169. Wearable Gaming Devices Market Restraints
Table 170. Research Programs/Design for This Report
Table 171. Key Data Information from Secondary Sources
Table 172. Key Data Information from Primary Sources
List of Figures
Figure 1. Wearable Gaming Devices Product Picture
Figure 3. Global Wearable Gaming Devices Market Share by Wearing Part in 2021 & 2028
Figure 3. Head Product Picture
Figure 4. Hand Product Picture
Figure 5. Torso Product Picture
Figure 6. Others Product Picture
Figure 7. Global Wearable Gaming Devices Market Share by Application in 2021 & 2028
Figure 8. Personal Use
Figure 9. Commercial
Figure 10. Wearable Gaming Devices Report Years Considered
Figure 11. Global Wearable Gaming Devices Sales 2017-2028 (K Units)
Figure 12. Global Wearable Gaming Devices Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global Wearable Gaming Devices Revenue 2017-2028 (US$ Million)
Figure 14. Global Wearable Gaming Devices Revenue Market Share by Region in Percentage: 2021 Versus 2028
Figure 15. Global Wearable Gaming Devices Sales Market Share by Region (2017-2022)
Figure 16. Global Wearable Gaming Devices Sales Market Share by Region (2023-2028)
Figure 17. North America Wearable Gaming Devices Sales YoY (2017-2028) & (K Units)
Figure 18. North America Wearable Gaming Devices Revenue YoY (2017-2028) & (US$ Million)
Figure 19. Europe Wearable Gaming Devices Sales YoY (2017-2028) & (K Units)
Figure 20. Europe Wearable Gaming Devices Revenue YoY (2017-2028) & (US$ Million)
Figure 21. Asia-Pacific Wearable Gaming Devices Sales YoY (2017-2028) & (K Units)
Figure 22. Asia-Pacific Wearable Gaming Devices Revenue YoY (2017-2028) & (US$ Million)
Figure 23. Latin America Wearable Gaming Devices Sales YoY (2017-2028) & (K Units)
Figure 24. Latin America Wearable Gaming Devices Revenue YoY (2017-2028) & (US$ Million)
Figure 25. Middle East & Africa Wearable Gaming Devices Sales YoY (2017-2028) & (K Units)
Figure 26. Middle East & Africa Wearable Gaming Devices Revenue YoY (2017-2028) & (US$ Million)
Figure 27. The Wearable Gaming Devices Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2021
Figure 28. The Top 5 and 10 Largest Manufacturers of Wearable Gaming Devices in the World: Market Share by Wearable Gaming Devices Revenue in 2021
Figure 29. Global Wearable Gaming Devices Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2017 VS 2021
Figure 30. Global Wearable Gaming Devices Sales Market Share by Wearing Part (2017-2028)
Figure 31. Global Wearable Gaming Devices Revenue Market Share by Wearing Part (2017-2028)
Figure 32. Global Wearable Gaming Devices Sales Market Share by Application (2017-2028)
Figure 33. Global Wearable Gaming Devices Revenue Market Share by Application (2017-2028)
Figure 34. North America Wearable Gaming Devices Sales Market Share by Wearing Part (2017-2028)
Figure 35. North America Wearable Gaming Devices Revenue Market Share by Wearing Part (2017-2028)
Figure 36. North America Wearable Gaming Devices Sales Market Share by Application (2017-2028)
Figure 37. North America Wearable Gaming Devices Revenue Market Share by Application (2017-2028)
Figure 38. North America Wearable Gaming Devices Sales Share by Country (2017-2028)
Figure 39. North America Wearable Gaming Devices Revenue Share by Country (2017-2028)
Figure 40. United States Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 41. Canada Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 42. Europe Wearable Gaming Devices Sales Market Share by Wearing Part (2017-2028)
Figure 43. Europe Wearable Gaming Devices Revenue Market Share by Wearing Part (2017-2028)
Figure 44. Europe Wearable Gaming Devices Sales Market Share by Application (2017-2028)
Figure 45. Europe Wearable Gaming Devices Revenue Market Share by Application (2017-2028)
Figure 46. Europe Wearable Gaming Devices Sales Share by Country (2017-2028)
Figure 47. Europe Wearable Gaming Devices Revenue Share by Country (2017-2028)
Figure 48. Germany Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 49. France Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 50. U.K. Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 51. Italy Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 52. Russia Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 53. Asia Pacific Wearable Gaming Devices Sales Market Share by Wearing Part (2017-2028)
Figure 54. Asia Pacific Wearable Gaming Devices Revenue Market Share by Wearing Part (2017-2028)
Figure 55. Asia Pacific Wearable Gaming Devices Sales Market Share by Application (2017-2028)
Figure 56. Asia Pacific Wearable Gaming Devices Revenue Market Share by Application (2017-2028)
Figure 57. Asia Pacific Wearable Gaming Devices Sales Share by Region (2017-2028)
Figure 58. Asia Pacific Wearable Gaming Devices Revenue Share by Region (2017-2028)
Figure 59. China Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 60. Japan Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 61. South Korea Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 62. India Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 63. Australia Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 64. China Taiwan Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 65. Indonesia Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 66. Thailand Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 67. Malaysia Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 68. Latin America Wearable Gaming Devices Sales Market Share by Wearing Part (2017-2028)
Figure 69. Latin America Wearable Gaming Devices Revenue Market Share by Wearing Part (2017-2028)
Figure 70. Latin America Wearable Gaming Devices Sales Market Share by Application (2017-2028)
Figure 71. Latin America Wearable Gaming Devices Revenue Market Share by Application (2017-2028)
Figure 72. Latin America Wearable Gaming Devices Sales Share by Country (2017-2028)
Figure 73. Latin America Wearable Gaming Devices Revenue Share by Country (2017-2028)
Figure 74. Mexico Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 75. Brazil Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 76. Argentina Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 77. Middle East and Africa Wearable Gaming Devices Sales Market Share by Wearing Part (2017-2028)
Figure 78. Middle East and Africa Wearable Gaming Devices Revenue Market Share by Wearing Part (2017-2028)
Figure 79. Middle East and Africa Wearable Gaming Devices Sales Market Share by Application (2017-2028)
Figure 80. Middle East and Africa Wearable Gaming Devices Revenue Market Share by Application (2017-2028)
Figure 81. Middle East and Africa Wearable Gaming Devices Sales Share by Country (2017-2028)
Figure 82. Middle East and Africa Wearable Gaming Devices Revenue Share by Country (2017-2028)
Figure 83. Turkey Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 84. Saudi Arabia Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 85. UAE Wearable Gaming Devices Revenue (2017-2028) & (US$ Million)
Figure 86. Wearable Gaming Devices Value Chain
Figure 87. Wearable Gaming Devices Production Process
Figure 88. Channels of Distribution
Figure 89. Distributors Profiles
Figure 90. Bottom-up and Top-down Approaches for This Report
Figure 91. Data Triangulation
Figure 92. Key Executives Interviewed


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