機内エンターテインメント&コネクティビティの世界市場2022年~2028年:提供タイプ別、コンポーネント別、航空機種類別、地域別

◆英語タイトル:Global In-flight Entertainment & Connectivity Market Size study, byOffering Type (IFE, IFC), By Component (Hardware, Connectivity, Content), By Aircraft Type (Narrow-Body Aircraft (NBA), Wide-Body Aircraft (WBA), Very Large Aircraft (VLA)) and Regional Forecasts 2022-2028

Bizwit Research & Consultingが発行した調査報告書(BZW22SP0154)◆商品コード:BZW22SP0154
◆発行会社(リサーチ会社):Bizwit Research & Consulting
◆発行日:2022年6月27日
◆ページ数:約200
◆レポート形式:英語 / PDF
◆納品方法:Eメール(受注後3営業日)
◆調査対象地域:アメリカ、カナダ、イギリス、ドイツ、フランス、スペイン、イタリア、中国、インド、日本、オーストラリア、韓国、ブラジル、メキシコ、中東
◆産業分野:航空
◆販売価格オプション(消費税別)
Single User(1名様閲覧用、印刷不可)USD4,950 ⇒換算¥732,600見積依頼/購入/質問フォーム
Enterprisewide(同一法人内共有可)USD6,250 ⇒換算¥925,000見積依頼/購入/質問フォーム
販売価格オプションの説明はこちらでご利用ガイドはこちらでご確認いただけます。
※お支払金額は「換算金額(日本円)+消費税+配送料(Eメール納品は無料)」です。
※Eメールによる納品の場合、通常ご注文当日~2日以内に納品致します。
※レポート納品後、納品日+5日以内に請求書を発行・送付致します。(請求書発行日より2ヶ月以内の銀行振込条件、カード払いに変更可)
※上記の日本語題名はH&Iグローバルリサーチが翻訳したものです。英語版原本には日本語表記はありません。
※為替レートは適宜修正・更新しております。リアルタイム更新ではありません。

❖ レポートの概要 ❖

Bizwit Research社の本調査レポートは、2021年に約XXXドルだった世界の機内エンターテインメント&コネクティビティ市場規模が、2022年から2028年の間にXXX%成長すると予想しています。本レポートでは、機内エンターテインメント&コネクティビティの世界市場について調査し、エグゼクティブサマリー、市場定義・範囲、市場動向、産業分析、リスク分析(新型コロナウイルス感染症の影響)、コンポーネント別(ハードウェア、コネクティビティ、コンテンツ)分析、航空機タイプ別(ナローボディ機(NBA)、ワイドボディ機(WBA)、超大型航空機(VLA)分析、提供タイプ別(IFE、IFC)分析、地域別(北米、ヨーロッパ、アジア太平洋、中南米、その他)分析、競争状況、調査プロセスなどの項目を掲載しています。本書ではBAE Systems、Cobham plc.、Collins Aerospace、Eutelsat Communications、Global Eagle Entertainment Inc.、Gogo LLC、Honeywell International Inc.、Inmarsat plc.、Iridium Communications Inc.、Panasonic Corporationなどの企業情報が含まれています。
・エグゼクティブサマリー
・市場定義・範囲
・市場動向
・産業分析
・リスク分析(新型コロナウイルス感染症の影響)
・世界の機内エンターテインメント&コネクティビティ市場規模:コンポーネント別
- 機内エンターテインメント&コネクティビティにおけるハードウェアの市場規模
- 機内エンターテインメント&コネクティビティにおけるコネクティビティの市場規模
- 機内エンターテインメント&コネクティビティにおけるコンテンツの市場規模
・世界の機内エンターテインメント&コネクティビティ市場規模:航空機タイプ別
- ナローボディ機(NBA)用機内エンターテインメント&コネクティビティの市場規模
- ワイドボディ機(WBA)用機内エンターテインメント&コネクティビティの市場規模
- 超大型航空機(VLA)用機内エンターテインメント&コネクティビティの市場規模
・世界の機内エンターテインメント&コネクティビティ市場規模:提供タイプ別
- IFE型機内エンターテインメント&コネクティビティの市場規模
- IFC型機内エンターテインメント&コネクティビティの市場規模
・世界の機内エンターテインメント&コネクティビティ市場規模:地域別
- 北米の機内エンターテインメント&コネクティビティ市場規模
- ヨーロッパの機内エンターテインメント&コネクティビティ市場規模
- アジア太平洋の機内エンターテインメント&コネクティビティ市場規模
- 南米の機内エンターテインメント&コネクティビティ市場規模
- その他地域の機内エンターテインメント&コネクティビティ市場規模
・競争状況
・調査プロセス



Global In-flight Entertainment & Connectivity Market is valued at approximately XX in 2021 and is anticipated to grow with a healthy growth rate of more than xx% over the forecast period 2022-2028.In-flight entertainment and connectivity (IFEC) systems play a key role in providing consumers with updated onboard wireless connectivity solutions and services, replacing traditional seatback screens with a moderately personalised approach responding to specific passenger needs. Furthermore, innovations in seat design, connectivity, and real-time data have a favourable impact on the in-flight entertainment and connectivity business. The key providers are focusing on improving a wide range of delivery services in order to meet increased demand.In-flight entertainment and connectivity (IFEC) is the onboard internet service provided by airlines to passengers on business and commercial aeroplanes. This service is available through personal electronic devices (PEDs) such as smartphones and laptops for internet surfing, gaming, and streaming movies and serials. IFEC systems appear to work without any visible cables. The wiring is hidden within the aircraft walls, beginning at the top panel, near the oxygen masks and air conditioning controls. These wires are then linked to the power units, which are arranged in rows along the sidewall of the aircraft.For instance, Panasonic revealed its ‘eXO IFE/wIFE mix in-flight entertainment solution,’ which lets carriers tailor their aircraft composition for aloft IFE, wireless IFE, embedded IFE, or all three services. Airlines should be able to simply replace their existing IFE equipment with modern systems using such technology. Companies such as ViaSat Inc. and Gogo LLC have begun providing plans with high-speed Wi-Fi connectivity, increasing customer demand for wireless in-flight entertainment and networking services on short-haul flights.However, delays in IFE installation/ frequent upgradeexpected to hinder the use of wireless communication and connectivity services.

The key regions considered for the global In-flight Entertainment & Connectivity marketstudy includeAsia Pacific, North America, Europe, Latin America, and Rest of the World.North America dominated the entire market for in-flight entertainment and connectivity. Regional airlines in wealthier nations are projected to boost their use of such technologies, keeping the regional business growing. During the projection period, Asia Pacific is expected to grow at a rapid pace. As passenger traffic grows, so does the demand for aircraft equipped with next-generation entertainment and communication systems.

Major market players included in this report are:
BAE Systems
Cobham plc.
Collins Aerospace
Eutelsat Communications
Global Eagle Entertainment Inc.
Gogo LLC
Honeywell International Inc.
Inmarsat plc.
Iridium Communications Inc.
Panasonic Corporation

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

ByComponent:
Hardware
Connectivity
Content

ByAircraft Type:
Narrow-Body Aircraft (NBA)
Wide-Body Aircraft (WBA)
Very Large Aircraft (VLA)
By Offering Type:
In-flight Entertainment (IFE)
In-flight Connectivity (IFC)

By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2018, 2019, 2020
Base year – 2021
Forecast period – 2022 to 2028

Target Audience of the Global In-flight Entertainment & Connectivity Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors

❖ レポートの目次 ❖

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Million)
1.2.1. In-flight Entertainment & Connectivity Market, by Region, 2020-2028 (USD Million)
1.2.2. In-flight Entertainment & Connectivity Market, Component, 2020-2028 (USD Million)
1.2.3. In-flight Entertainment & Connectivity Market, by Aircraft Type, 2020-2028 (USD Million)
1.2.4. In-flight Entertainment & Connectivity Market, by Offering Type, 2020-2028 (USD Million)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global In-flight Entertainment & Connectivity Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global In-flight Entertainment & Connectivity Market Dynamics
3.1. In-flight Entertainment & Connectivity Market Impact Analysis (2020-2028)
3.1.1. Market Drivers
3.1.1.1. Elevation of IFEC as a major revenue source by the airlines
3.1.1.2. Surging demand for commercial aviation & fleet expansion
3.1.2. Market Challenges
3.1.2.1. Delays in IFE installation/ frequent upgrade
3.1.3. Market Opportunities
3.1.3.1. Emergence of BYOD & New IFE solutions
Chapter 4. Global In-flight Entertainment & Connectivity Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2028)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
4.5. Top investment opportunity
4.6. Top winning strategies
Chapter 5. Risk Assessment: COVID-19 Impact
5.1.1. Assessment of the overall impact of COVID-19 on the industry
5.1.2. Pre COVID-19 and post COVID-19 market scenario
Chapter 6. Global In-flight Entertainment & Connectivity Market, Component
6.1. Market Snapshot
6.2. Global In-flight Entertainment & Connectivity Market Component, Performance – Potential Analysis
6.3. Global In-flight Entertainment & Connectivity Market Estimates & Forecasts Component, 2018-2028 (USD Million)
6.4. In-flight Entertainment & Connectivity Market, Sub Segment Analysis
6.4.1. Hardware
6.4.2. Connectivity
6.4.3. Content
Chapter 7. Global In-flight Entertainment & Connectivity Market, by Aircraft Type
7.1. Market Snapshot
7.2. Global In-flight Entertainment & Connectivity Market by Aircraft Type, Performance – Potential Analysis
7.3. Global In-flight Entertainment & Connectivity Market Estimates & Forecasts by Aircraft Type, 2018-2028 (USD Million)
7.4. In-flight Entertainment & Connectivity Market, Sub Segment Analysis
7.4.1. Narrow-Body Aircraft (NBA)
7.4.2. Wide-Body Aircraft (WBA)
7.4.3. Very Large Aircraft (VLA)
Chapter 8. Global In-flight Entertainment & Connectivity Market, by Offering Type
8.1. Market Snapshot
8.2. Global In-flight Entertainment & Connectivity Market by Offering Type, Performance – Potential Analysis
8.3. Global In-flight Entertainment & Connectivity Market Estimates & Forecasts by Offering Type, 2018-2028 (USD Million)
8.4. In-flight Entertainment & Connectivity Market, Sub Segment Analysis
8.4.1. In-flight Entertainment (IFE)
8.4.2. In-flight Connectivity (IFC)
Chapter 9. Global In-flight Entertainment & Connectivity Market, Regional Analysis
9.1. In-flight Entertainment & Connectivity Market, Regional Market Snapshot
9.2. North America In-flight Entertainment & Connectivity Market
9.2.1. U.S. In-flight Entertainment & Connectivity Market
9.2.1.1. Component breakdown estimates & forecasts, 2018-2028
9.2.1.2. Aircraft Type breakdown estimates & forecasts, 2018-2028
9.2.1.3. Offering Type breakdown estimates & forecasts, 2018-2028
9.2.2. Canada In-flight Entertainment & Connectivity Market
9.3. Europe In-flight Entertainment & Connectivity Market Snapshot
9.3.1. U.K. In-flight Entertainment & Connectivity Market
9.3.2. Germany In-flight Entertainment & Connectivity Market
9.3.3. France In-flight Entertainment & Connectivity Market
9.3.4. Spain In-flight Entertainment & Connectivity Market
9.3.5. Italy In-flight Entertainment & Connectivity Market
9.3.6. Rest of Europe In-flight Entertainment & Connectivity Market
9.4. Asia-Pacific In-flight Entertainment & Connectivity Market Snapshot
9.4.1. China In-flight Entertainment & Connectivity Market
9.4.2. India In-flight Entertainment & Connectivity Market
9.4.3. Japan In-flight Entertainment & Connectivity Market
9.4.4. Australia In-flight Entertainment & Connectivity Market
9.4.5. South Korea In-flight Entertainment & Connectivity Market
9.4.6. Rest of Asia Pacific In-flight Entertainment & Connectivity Market
9.5. Latin America In-flight Entertainment & Connectivity Market Snapshot
9.5.1. Brazil In-flight Entertainment & Connectivity Market
9.5.2. Mexico In-flight Entertainment & Connectivity Market
9.6. Rest of The World In-flight Entertainment & Connectivity Market

Chapter 10. Competitive Intelligence
10.1. Top Market Strategies
10.2. Company Profiles
10.2.1. BAE Systems
10.2.1.1. Key Information
10.2.1.2. Overview
10.2.1.3. Financial (Subject to Data Availability)
10.2.1.4. Aircraft Type Summary
10.2.1.5. Recent Developments
10.2.2. Cobham plc.
10.2.3. Collins Aerospace
10.2.4. Eutelsat Communications
10.2.5. Global Eagle Entertainment Inc.
10.2.6. Gogo LLC
10.2.7. Honeywell International Inc.
10.2.8. Inmarsat plc.
10.2.9. Iridium Communications Inc.
10.2.10. Panasonic Corporation
Chapter 11. Research Process
11.1. Research Process
11.1.1. Data Mining
11.1.2. Analysis
11.1.3. Market Estimation
11.1.4. Validation
11.1.5. Publishing
11.2. Research Attributes
11.3. Research Assumption

List of Tables
TABLE 1. Global In-flight Entertainment & Connectivity Market, report scope
TABLE 2. Global In-flight Entertainment & Connectivity Market estimates & forecasts by Region 2018-2028 (USD Million)
TABLE 3. Global In-flight Entertainment & Connectivity Market estimates & forecasts by Component 2018-2028 (USD Million)
TABLE 4. Global In-flight Entertainment & Connectivity Market estimates & forecasts by Aircraft Type 2018-2028 (USD Million)
TABLE 5. Global In-flight Entertainment & Connectivity Market estimates & forecasts by Offering Type 2018-2028 (USD Million)
TABLE 6. Global In-flight Entertainment & Connectivity Market by segment, estimates & forecasts, 2018-2028 (USD Million)
TABLE 7. Global In-flight Entertainment & Connectivity Market by region, estimates & forecasts, 2018-2028 (USD Million)
TABLE 8. Global In-flight Entertainment & Connectivity Market by segment, estimates & forecasts, 2018-2028 (USD Million)
TABLE 9. Global In-flight Entertainment & Connectivity Market by region, estimates & forecasts, 2018-2028 (USD Million)
TABLE 10. Global In-flight Entertainment & Connectivity Market by segment, estimates & forecasts, 2018-2028 (USD Million)
TABLE 11. Global In-flight Entertainment & Connectivity Market by region, estimates & forecasts, 2018-2028 (USD Million)
TABLE 12. Global In-flight Entertainment & Connectivity Market by segment, estimates & forecasts, 2018-2028 (USD Million)
TABLE 13. Global In-flight Entertainment & Connectivity Market by region, estimates & forecasts, 2018-2028 (USD Million)
TABLE 14. Global In-flight Entertainment & Connectivity Market by segment, estimates & forecasts, 2018-2028 (USD Million)
TABLE 15. Global In-flight Entertainment & Connectivity Market by region, estimates & forecasts, 2018-2028 (USD Million)
TABLE 16. U.S. In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 17. U.S. In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 18. U.S. In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 19. Canada In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 20. Canada In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 21. Canada In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 22. UK In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 23. UK In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 24. UK In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 25. Germany In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 26. Germany In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 27. Germany In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 28. RoE In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 29. RoE In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 30. RoE In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 31. China In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 32. China In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 33. China In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 34. India In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 35. India In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 36. India In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 37. Japan In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 38. Japan In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 39. Japan In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 40. RoAPAC In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 41. RoAPAC In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 42. RoAPAC In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 43. Brazil In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 44. Brazil In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 45. Brazil In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 46. Mexico In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 47. Mexico In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 48. Mexico In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 49. RoLA In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 50. RoLA In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 51. RoLA In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 52. Row In-flight Entertainment & Connectivity Market estimates & forecasts, 2018-2028 (USD Million)
TABLE 53. Row In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 54. Row In-flight Entertainment & Connectivity Market estimates & forecasts by segment 2018-2028 (USD Million)
TABLE 55. List of secondary sources, used in the study of global In-flight Entertainment & Connectivity Market
TABLE 56. List of primary sources, used in the study of global In-flight Entertainment & Connectivity Market
TABLE 57. Years considered for the study
TABLE 58. Exchange rates considered

❖ 免責事項 ❖
http://www.globalresearch.jp/disclaimer

★リサーチレポート[ 機内エンターテインメント&コネクティビティの世界市場2022年~2028年:提供タイプ別、コンポーネント別、航空機種類別、地域別(Global In-flight Entertainment & Connectivity Market Size study, byOffering Type (IFE, IFC), By Component (Hardware, Connectivity, Content), By Aircraft Type (Narrow-Body Aircraft (NBA), Wide-Body Aircraft (WBA), Very Large Aircraft (VLA)) and Regional Forecasts 2022-2028)]についてメールでお問い合わせはこちらでお願いします。


◆H&Iグローバルリサーチのお客様(例)◆