ゲーム機の世界市場2017-2021:カジュアルゲーマー向け、ハードコアゲーマー向け

Technavioが発行した調査報告書(IRTNTR14447)
◆英語タイトル:Global Gaming Console Market 2017-2021
◆商品コード:IRTNTR14447
◆発行会社(リサーチ会社):Technavio
◆発行日:2017年9月14日
◆ページ数:69
◆レポート形式:英語 / PDF
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:Media & Entertainment
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Technavio社が発行した当調査レポートでは、ゲーム機の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、ゲーム機の世界市場規模及び予測、種類別分析、製品別分析、主要国別分析、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。Technavio社はゲーム機の世界市場が2017-2021年期間中に年平均1.23%(減少)成長すると予測しています。当レポート上に記載されている主な企業はMicrosoft 、Nintendo 、Sony、Razer等です。

・エグゼクティブサマリー
・ゲーム機の世界市場:市場概観
・ゲーム機の世界市場:業界の構造分析
・ゲーム機の世界市場:市場規模及び予測
・ゲーム機の世界市場:種類別分析
・ゲーム機の世界市場:製品別分析
・ゲーム機の世界市場:アジア市場規模
・ゲーム機の世界市場:アメリカ市場規模
・ゲーム機の世界市場:アメリカ市場規模
・ゲーム機の世界市場:ヨーロッパ市場規模
・ゲーム機の世界市場:主要国別分析
・ゲーム機の世界市場:成長要因
・ゲーム機の世界市場:課題
・ゲーム機の世界市場:市場動向
・ゲーム機の世界市場:競争状況
...

※上記の和訳は最新内容ではない場合があります。
【レポートの概要】

About Gaming Console
Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.

Technavio’s analysts forecast the global gaming console market to decline at a CAGR of (1.23%) during the period 2017-2021.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global gaming console market for 2017-2021. To calculate the market size, the report considers the revenue generated by the sales of gaming consoles. The report also presents the vendor landscape and a corresponding detailed analysis of the top four vendors in the market.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Gaming Console Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Microsoft
• Nintendo
• Sony
• Razer

[Other prominent vendors]
• NVIDIA
• OUYA
• Tommo

[Market driver]
• Enhanced features of next-generation gaming consoles
• For a full, detailed list, view our report

[Market challenge]
• Low penetration of gaming consoles in the E-sports market
• For a full, detailed list, view our report

[Market trend]
• Vendors are manufacturing multipurpose gaming consoles
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?

*** You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【レポートの目次】

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
• Market outline

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by type
• Global gaming console market by product type
• Global TV gaming console market
• Global handheld gaming console market

PART 07: Market segmentation by type of gamer
• Global gaming console market by type of gamer
• Global gaming console market by casual gamers
• Global gaming console market by hardcore gamers
• Gaming console market in APAC by type of gamer
• Gaming console market in Americas by type of gamer
• Gaming console market in EMEA by type of gamer
• Global gaming console market by adventure games
• Global gaming console market by shooter games
• Global gaming console market by fighting games
• Global gaming console market by geography
• Gaming console market in EMEA
• Gaming console market in Americas
• Gaming console market in APAC

PART 08: Key leading countries
• Top 10 countries in global gaming console market
• Gaming console market in US
• Gaming console market in China

PART 09: Decision framework

PART 10: Drivers and challenges
• Market drivers
• Market challenges

PART 11: Market trends

PART 12: Vendor landscape
• Competitive scenario
• Other prominent vendors

PART 13: Appendix
• List of abbreviations

[List of Exhibits] Exhibit 01: Global gaming console market
Exhibit 02: Global gaming console market 2016-2021 ($ billions)
Exhibit 03: Global gaming console market 2016-2021 (millions of units)
Exhibit 04: Five forces analysis
Exhibit 05: Global gaming console market by product type 2016 and 2021 (% share of revenue)
Exhibit 06: Global TV gaming console market 2016-2021 ($ billions)
Exhibit 07: Global handheld gaming console market 2016-2021 ($ billions)
Exhibit 08: Global gaming console market segmentation by type of gamer in 2016 and 2021 (% share of revenue)
Exhibit 09: Global gaming market by casual gamers 2016-2021 (million gamers)
Exhibit 10: Global gaming console market by hardcore gamers 2016-2021 (million gamers)
Exhibit 11: Global gaming console market by the type of gamers in various regions 2016 (% share of revenue)
Exhibit 12: Number of gamers in various regions by the type of gamers 2016 (in millions)
Exhibit 13: Gaming console market in APAC by the type of gamer 2016 (million gamers)
Exhibit 14: Gaming console market in the Americas by the type of gamer 2016 (million gamers)
Exhibit 15: Gaming console market in EMEA by the type of gamer 2016 (million gamers)
Exhibit 16: Global gaming console market by genre in 2016 and 2021 (% share of revenue)
Exhibit 17: Global gaming console market by adventure games 2016-2021 ($ millions)
Exhibit 18: Global gaming console market by shooter games 2016-2021 ($ millions)
Exhibit 19: Global gaming console market by fighting games 2016-2021 ($ millions)
Exhibit 20: Global gaming console market by geography in 2016 and 2021 (% share of revenue)
Exhibit 21: Gaming console market in EMEA 2016-2021 ($ billions)
Exhibit 22: Gaming console market in the Americas 2016-2021 ($ billions)
Exhibit 23: Gaming console market in APAC 2016-2021 ($ billions)
Exhibit 24: Top 10 countries in the global gaming console market 2016 (% share of revenue)
Exhibit 25: Revenue of the top 10 countries in the global gaming console market 2016 ($ billions)
Exhibit 26: Gaming console market in the US 2016-2021 ($ billions)
Exhibit 27: Gaming console market in China 2016-2021 ($ billions)
Exhibit 28: Other prominent vendors



【掲載企業】

Microsoft, Nintendo, Sony, Razer, NVIDIA, OUYA, and Tommo.


【免責事項】
http://www.globalresearch.jp/disclaimer

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