世界のデジタルコンテンツ市場2021-2025:デジタルビデオコンテンツ、デジタルゲームコンテンツ、デジタルテキストコンテンツ、デジタルオーディオコンテンツ

Technavioが発行した調査報告書(IRTNTR44163)
◆英語タイトル:Global Digital Content Market 2021-2025
◆商品コード:IRTNTR44163
◆発行会社(リサーチ会社):Technavio
◆発行日:2021年7月20日
◆ページ数:約120
◆レポート形式:英語 / PDF
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テクナビオ社は、デジタルコンテンツの世界市場規模が2021年~2025年まで年平均14%成長し、5,941.1億ドルに達すると予測しています。本調査レポートでは、世界のデジタルコンテンツ市場について調査・分析し、エグゼクティブサマリー、市場状況、市場規模、ファイブフォース分析、コンテンツ別(デジタルビデオコンテンツ、デジタルゲームコンテンツ、デジタルテキストコンテンツ、デジタルオーディオコンテンツ)分析、顧客状況、地域別状況、企業状況、企業分析などを掲載しております。
・エグゼクティブサマリー
・市場状況
・市場規模
・ファイブフォース分析
・デジタルコンテンツの世界市場規模:コンテンツ別(デジタルビデオコンテンツ、デジタルゲームコンテンツ、デジタルテキストコンテンツ、デジタルオーディオコンテンツ)
・顧客状況
・地域別状況
・企業状況
・企業分析
【レポートの概要】

Global Digital Content Market 2021-2025
Technavio has been monitoring the digital content market and it is poised to grow by $ 594.11 bn during 2021-2025, progressing at a CAGR of about 14% during the forecast period. Our report on the digital content market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the increasing number of smart connected devices, growing consumption of online content, and renewal of services across online streaming channels. In addition, increasing number of smart connected devices is anticipated to boost the growth of the market as well.
The digital content market analysis includes the type segment and geographic landscape.

Technavio’s digital content market is segmented as below:
By Type
• Digital video content
• Digital game content
• Digital text content
• Digital audio content

By Geographical Landscape
• North America
• Europe
• APAC
• South America
• MEA

This study identifies the growing popularity of 360-degree content as one of the prime reasons driving the digital content market growth during the next few years. Also, the proliferation of mobile apps and expansion in content variety will lead to sizable demand in the market.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on digital content market covers the following areas:

• Digital content market sizing
• Digital content market forecast
• Digital content market industry analysis

Technavio’s robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading digital content market vendors that include Activision Blizzard Inc., Alphabet Inc., Amazon.com Inc., Apple Inc., Baidu Inc., Comcast Corp., Microsoft Corp., Netflix Inc., Sony Corp., and The Walt Disney Co. Also, the digital content market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit – https://www.technavio.com/report/digital-content-market-industry-analysis
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

【レポートの目次】

• Executive Summary
o Market overview
• Market Landscape
o Market ecosystem
o Market characteristics
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2020
o Market outlook: Forecast for 2020 – 2025
• Five Forces Analysis
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by Content type
o Market segments
o Comparison by Content type
o Digital video content – Market size and forecast 2020-2025
o Digital game content – Market size and forecast 2020-2025
o Digital text content – Market size and forecast 2020-2025
o Digital audio content – Market size and forecast 2020-2025
o Market opportunity by Content type
• Customer landscape
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o North America – Market size and forecast 2020-2025
o Europe – Market size and forecast 2020-2025
o APAC – Market size and forecast 2020-2025
o South America – Market size and forecast 2020-2025
o MEA – Market size and forecast 2020-2025
o Key leading countries
o Market opportunity By Geographical Landscape
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Overview
o Vendor landscape
o Landscape disruption
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o Activision Blizzard Inc.
o Alphabet Inc.
o Amazon.com Inc.
o Apple Inc.
o Baidu Inc.
o Comcast Corp.
o Microsoft Corp.
o Netflix Inc.
o Sony Corp.
o The Walt Disney Co.
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations


• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Parent market
• 9: Market characteristics
• 10: Offerings of vendors included in the market definition
• 11: Market segments
• 12: Global – Market size and forecast 2020 – 2025 ($ billion)
• 13: Global market: Year-over-year growth 2020 – 2025 (%)
• 14: Five forces analysis 2020 & 2025
• 15: Bargaining power of buyers
• 16: Bargaining power of suppliers
• 17: Threat of new entrants
• 18: Threat of substitutes
• 19: Threat of rivalry
• 20: Market condition – Five forces 2020
• 21: Content type – Market share 2020-2025 (%)
• 22: Comparison by Content type
• 23: Digital video content – Market size and forecast 2020-2025 ($ billion)
• 24: Digital video content – Year-over-year growth 2020-2025 (%)
• 25: Digital game content – Market size and forecast 2020-2025 ($ billion)
• 26: Digital game content – Year-over-year growth 2020-2025 (%)
• 27: Digital text content – Market size and forecast 2020-2025 ($ billion)
• 28: Digital text content – Year-over-year growth 2020-2025 (%)
• 29: Digital audio content – Market size and forecast 2020-2025 ($ billion)
• 30: Digital audio content – Year-over-year growth 2020-2025 (%)
• 31: Market opportunity by Content type
• 32: Customer landscape
• 33: Market share By Geographical Landscape 2020-2025 (%)
• 34: Geographic comparison
• 35: North America – Market size and forecast 2020-2025 ($ billion)
• 36: North America – Year-over-year growth 2020-2025 (%)
• 37: Europe – Market size and forecast 2020-2025 ($ billion)
• 38: Europe – Year-over-year growth 2020-2025 (%)
• 39: APAC – Market size and forecast 2020-2025 ($ billion)
• 40: APAC – Year-over-year growth 2020-2025 (%)
• 41: South America – Market size and forecast 2020-2025 ($ billion)
• 42: South America – Year-over-year growth 2020-2025 (%)
• 43: MEA – Market size and forecast 2020-2025 ($ billion)
• 44: MEA – Year-over-year growth 2020-2025 (%)
• 45: Key leading countries
• 46: Market opportunity By Geographical Landscape ($ billion)
• 47: Impact of drivers and challenges
• 48: Vendor landscape
• 49: Landscape disruption
• 50: Industry risks
• 51: Vendors covered
• 52: Market positioning of vendors
• 53: Activision Blizzard Inc. – Overview
• 54: Activision Blizzard Inc. – Business segments
• 55: Activision Blizzard Inc. – Key offerings
• 56: Activision Blizzard Inc. – Key customers
• 57: Activision Blizzard Inc. – Segment focus
• 58: Alphabet Inc. – Overview
• 59: Alphabet Inc. – Business segments
• 60: Alphabet Inc. – Key offerings
• 61: Alphabet Inc. – Key customers
• 62: Alphabet Inc. – Segment focus
• 63: Amazon.com Inc. – Overview
• 64: Amazon.com Inc. – Business segments
• 65: Amazon.com Inc. – Key offerings
• 66: Amazon.com Inc. – Key customers
• 67: Amazon.com Inc. – Segment focus
• 68: Apple Inc. – Overview
• 69: Apple Inc. – Business segments
• 70: Apple Inc. – Key offerings
• 71: Apple Inc. – Key customers
• 72: Apple Inc. – Segment focus
• 73: Baidu Inc. – Overview
• 74: Baidu Inc. – Product and service
• 75: Baidu Inc. – Key offerings
• 76: Baidu Inc. – Key customers
• 77: Baidu Inc. – Segment focus
• 78: Comcast Corp. – Overview
• 79: Comcast Corp. – Business segments
• 80: Comcast Corp. – Key offerings
• 81: Comcast Corp. – Key customers
• 82: Comcast Corp. – Segment focus
• 83: Microsoft Corp. – Overview
• 84: Microsoft Corp. – Business segments
• 85: Microsoft Corp. – Key offerings
• 86: Microsoft Corp. – Key customers
• 87: Microsoft Corp. – Segment focus
• 88: Netflix Inc. – Overview
• 89: Netflix Inc. – Business segments
• 90: Netflix Inc. – Key offerings
• 91: Netflix Inc. – Key customers
• 92: Netflix Inc. – Segment focus
• 93: Sony Corp. – Overview
• 94: Sony Corp. – Business segments
• 95: Sony Corp. – Key offerings
• 96: Sony Corp. – Key customers
• 97: Sony Corp. – Segment focus
• 98: The Walt Disney Co. – Overview
• 99: The Walt Disney Co. – Business segments
• 100: The Walt Disney Co. – Key offerings
• 101: The Walt Disney Co. – Key customers
• 102: The Walt Disney Co. – Segment focus
• 103: Currency conversion rates for US$
• 104: Research Methodology
• 105: Validation techniques employed for market sizing
• 106: Information sources
• 107: List of abbreviations



【掲載企業】

Activision Blizzard Inc., Alphabet Inc., Amazon.com Inc., Apple Inc., Baidu Inc., Comcast Corp., Microsoft Corp., Netflix Inc., Sony Corp., The Walt Disney Co.

【免責事項】
http://www.globalresearch.jp/disclaimer

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